Walkman: bonus 20% to morale when in head slot.

Update soldier morale every turn.
Update soldier morale when changing inventory.
Improved code for 'l' hotkey.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-04-10 21:20:05 +00:00
parent 4e34605f86
commit 3eb699c45f
7 changed files with 25 additions and 42 deletions
+6 -8
View File
@@ -12254,19 +12254,17 @@ INT8 FindLocksmithKit( SOLDIERTYPE * pSoldier )
return( FoundKit );
}
INT8 FindWalkman( SOLDIERTYPE * pSoldier )
INT8 FindWalkman(SOLDIERTYPE * pSoldier)
{
for (INT8 bLoop = BODYPOSSTART; bLoop < BODYPOSFINAL; ++bLoop)
// sevenfm: walkman only works from head slot
for (INT8 bLoop = HEAD1POS; bLoop <= HEAD2POS; bLoop++)
{
if (pSoldier->inv[bLoop].exists() )
if (pSoldier->inv[bLoop].exists() && Item[pSoldier->inv[bLoop].usItem].walkman)
{
if (Item[pSoldier->inv[bLoop].usItem].walkman )
{
return( bLoop );
}
return(bLoop);
}
}
return( NO_SLOT );
return(NO_SLOT);
}
INT8 FindTrigger( SOLDIERTYPE * pSoldier )