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Walkman: bonus 20% to morale when in head slot.
Update soldier morale every turn. Update soldier morale when changing inventory. Improved code for 'l' hotkey. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -391,6 +391,15 @@ void RefreshSoldierMorale( SOLDIERTYPE * pSoldier )
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// Flugente: drug system has been redone
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iActualMorale += pSoldier->newdrugs.size[DRUG_EFFECT_MORALE];
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// sevenfm: bonus 20% to morale when using walkman
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if (FindWalkman(pSoldier) != NO_SLOT && pSoldier->bDeafenedCounter == 0)
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{
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if (pSoldier->ubProfile != NO_PROFILE && gMercProfiles[pSoldier->ubProfile].bDisability == DEAF)
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iActualMorale += iActualMorale / 10;
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else
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iActualMorale += iActualMorale / 5;
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}
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iActualMorale = __min( 100, iActualMorale );
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iActualMorale = __max( 0, iActualMorale );
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