Walkman: bonus 20% to morale when in head slot.

Update soldier morale every turn.
Update soldier morale when changing inventory.
Improved code for 'l' hotkey.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8783 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-04-10 21:20:05 +00:00
parent 4e34605f86
commit 3eb699c45f
7 changed files with 25 additions and 42 deletions
+9
View File
@@ -391,6 +391,15 @@ void RefreshSoldierMorale( SOLDIERTYPE * pSoldier )
// Flugente: drug system has been redone
iActualMorale += pSoldier->newdrugs.size[DRUG_EFFECT_MORALE];
// sevenfm: bonus 20% to morale when using walkman
if (FindWalkman(pSoldier) != NO_SLOT && pSoldier->bDeafenedCounter == 0)
{
if (pSoldier->ubProfile != NO_PROFILE && gMercProfiles[pSoldier->ubProfile].bDisability == DEAF)
iActualMorale += iActualMorale / 10;
else
iActualMorale += iActualMorale / 5;
}
iActualMorale = __min( 100, iActualMorale );
iActualMorale = __max( 0, iActualMorale );