diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 46f9e28e5..4cdd85f3a 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -160,19 +160,19 @@ REPAIR_RATE_DIVISOR = 2500 ; Activity levels for natural healing ( the higher the number, the slower the natural recover rate) ; Low = patient, high = working -LOW_ACTIVITY_LEVEL = 1 -MEDIUM_ACTIVITY_LEVEL = 4 -HIGH_ACTIVITY_LEVEL = 12 +LOW_ACTIVITY_LEVEL = 1 +MEDIUM_ACTIVITY_LEVEL = 4 +HIGH_ACTIVITY_LEVEL = 12 ; Increase to reduce doctoring pts, or vice versa ; At 2400, the theoretical maximum is 150 full healing pts/day -DOCTORING_RATE_DIVISOR = 2400 +DOCTORING_RATE_DIVISOR = 2400 ; How many points of healing each hospital patients gains per hour in the hospital ; A top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients! -HOSPITAL_HEALING_RATE = 5 +HOSPITAL_HEALING_RATE = 5 ; Base skill to deal with an emergency (when a patient has less than OKLIFE health left) @@ -224,7 +224,7 @@ SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE ;****************************************************************************************************************************** CAN_SELL_ALT_LMB = TRUE -PRICE_MODIFIER = 10 +PRICE_MODIFIER = 10 ;****************************************************************************************************************************** ; Time when some global events occur @@ -415,16 +415,16 @@ INSANE_AP_BONUS = 5 MAX_MILITIA_PER_SECTOR = 20 MAX_TRAINING_SQUAD_SIZE = 10 MILITIA_TRAINING_COST = 750 -MIN_LOYALTY_TO_TRAIN = 20 +MIN_LOYALTY_TO_TRAIN = 20 ; Price Modifier for training Mobile Militia -MILITIA_COST_MODIFIER = 3 +MILITIA_COST_MODIFIER = 3 ; Price Modifier for Promoting to Regular -REGULAR_COST_MODIFIER = 1 +REGULAR_COST_MODIFIER = 1 ; Price Modifier for Promoting to Veteran -VETERAN_COST_MODIFIER = 2 +VETERAN_COST_MODIFIER = 2 ;****************************************************************************************************************************** @@ -558,8 +558,8 @@ INSANE_MERC_DEATHS = 4 ; COWARD = 9 ;****************************************************************************************************************************** -CUSTOM_PERSONALITY = 0 -CUSTOM_ATTITUDE = 0 +CUSTOM_PERSONALITY = 0 +CUSTOM_ATTITUDE = 0 ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- @@ -627,11 +627,11 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 ; Range: 0-1 ;****************************************************************************************************************************** -PLAYER_TURN_SPEED_UP_FACTOR = 1 +PLAYER_TURN_SPEED_UP_FACTOR = 1 -ENEMY_TURN_SPEED_UP_FACTOR = 1 +ENEMY_TURN_SPEED_UP_FACTOR = 1 -CREATURE_TURN_SPEED_UP_FACTOR= 1 +CREATURE_TURN_SPEED_UP_FACTOR = 1 MILITIA_TURN_SPEED_UP_FACTOR = 1 diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 1c69518e8..ae6efa568 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -90,34 +90,34 @@ MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45 ; Min value required to train a skill -TRAINING_SKILL_MIN = 1 +TRAINING_SKILL_MIN = 1 ; Max value to which a skill can be trained -TRAINING_SKILL_MAX = 85 +TRAINING_SKILL_MAX = 85 ; Divisor for rate of self-training; reduce to speed all skill training -SELF_TRAINING_DIVISOR = 1000 +SELF_TRAINING_DIVISOR = 1000 ; The divisor for rate of training bonus due to instructors influence ; Reduce to speed trainer/student training ; This value gets added to the self training divisor when calculating training points -INSTRUCTED_TRAINING_DIVISOR = 3000 +INSTRUCTED_TRAINING_DIVISOR = 3000 ; The bonus to training in marksmanship in the Alma gun range sector -GUN_RANGE_TRAINING_BONUS = 25 +GUN_RANGE_TRAINING_BONUS = 25 ; The minimum skill rating that is need to teach a fellow teammate -MIN_RATING_TO_TEACH = 25 +MIN_RATING_TO_TEACH = 25 ; Training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double) ; Also applies to training militia -TEACH_BONUS_TO_TRAIN = 30 +TEACH_BONUS_TO_TRAIN = 30 ;****************************************************************************************************************************** @@ -125,15 +125,15 @@ TEACH_BONUS_TO_TRAIN = 30 ;****************************************************************************************************************************** ; This controls how fast town militia gets trained -MILITIA_TRAINING_RATE = 4 +MILITIA_TRAINING_RATE = 4 ; Limits the number of mercs assigned to militia training in a single sector -MAX_MILITIA_TRAINERS_PER_SECTOR = 2 +MAX_MILITIA_TRAINERS_PER_SECTOR = 2 ; Militia training bonus for RPC (percentage points) ; RPCs (Ira, Miguel, etc) train militia a bit faster -RPC_BONUS_TO_TRAIN_MILITIA = 10 +RPC_BONUS_TO_TRAIN_MILITIA = 10 ;****************************************************************************************************************************** @@ -143,13 +143,13 @@ RPC_BONUS_TO_TRAIN_MILITIA = 10 ; Number we divide the total pts accumlated per day by for each assignment period ; Higher number = slower repair rate -ASSIGNMENT_UNITS_PER_DAY = 24 +ASSIGNMENT_UNITS_PER_DAY = 24 ; Cost to unjam a weapon in repair pts -REPAIR_COST_PER_JAM = 2 +REPAIR_COST_PER_JAM = 2 ; Increase to reduce repair pts, or vice versa -REPAIR_RATE_DIVISOR = 2500 +REPAIR_RATE_DIVISOR = 2500 ;****************************************************************************************************************************** @@ -160,9 +160,9 @@ REPAIR_RATE_DIVISOR = 2500 ; Activity levels for natural healing ( the higher the number, the slower the natural recover rate) ; Low = patient, high = working -LOW_ACTIVITY_LEVEL = 1 -MEDIUM_ACTIVITY_LEVEL = 4 -HIGH_ACTIVITY_LEVEL = 12 +LOW_ACTIVITY_LEVEL = 1 +MEDIUM_ACTIVITY_LEVEL = 4 +HIGH_ACTIVITY_LEVEL = 12 ; Increase to reduce doctoring pts, or vice versa ; At 2400, the theoretical maximum is 150 full healing pts/day @@ -184,7 +184,7 @@ MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4 ; Number of pts needed for each point below OKLIFE -POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2 +POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2 ;****************************************************************************************************************************** ; Determines whether ammo weight is calculated based on the number of bullets remaining in a clip @@ -294,10 +294,10 @@ EXPERT_ELITE_BONUS = 25 INSANE_ELITE_BONUS = 50 ; Minimum enemy group size -NOVICE_MIN_ENEMY_GROUP_SIZE = 3 -EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4 -EXPERT_MIN_ENEMY_GROUP_SIZE = 6 -INSANE_MIN_ENEMY_GROUP_SIZE = 8 +NOVICE_MIN_ENEMY_GROUP_SIZE = 3 +EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4 +EXPERT_MIN_ENEMY_GROUP_SIZE = 6 +INSANE_MIN_ENEMY_GROUP_SIZE = 8 ;****************************************************************************************************************************** ; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited @@ -518,10 +518,10 @@ ALL_MERCS_AT_MERC = FALSE ;****************************************************************************************************************************** MERCS_DIE_ON_ASSIGNMENT = TRUE -EASY_MERC_DEATHS = 1 +EASY_MERC_DEATHS = 1 EXPERIENCED_MERC_DEATHS = 2 -EXPERT_MERC_DEATHS = 3 -INSANE_MERC_DEATHS = 4 +EXPERT_MERC_DEATHS = 3 +INSANE_MERC_DEATHS = 4 ;****************************************************************************************************************************** @@ -557,8 +557,8 @@ INSANE_MERC_DEATHS = 4 ; COWARD = 9 ;****************************************************************************************************************************** -CUSTOM_PERSONALITY = 0 -CUSTOM_ATTITUDE = 0 +CUSTOM_PERSONALITY = 0 +CUSTOM_ATTITUDE = 0 ;****************************************************************************************************************************** ; 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