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- Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)
- Initiating a bayonet attack immediately after running adds a melee damage bonus (+20%) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -130,7 +130,7 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
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RGMPISTOLDRUNK, "ANIMS\\S_MERC\\S_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMCROWBAR, "ANIMS\\S_MERC\\S_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMJUMPOVER, "ANIMS\\S_MERC\\S_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGMBAYONET, "ANIMS\\S_MERC\\S_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMWALKING, "ANIMS\\M_MERC\\M_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMSTANDING, "ANIMS\\M_MERC\\M_R_STD.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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@@ -224,7 +224,7 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
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BGMPISTOLDRUNK, "ANIMS\\M_MERC\\M_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMCROWBAR, "ANIMS\\M_MERC\\M_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMJUMPOVER, "ANIMS\\M_MERC\\M_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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BGMBAYONET, "ANIMS\\M_MERC\\M_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGFWALKING, "ANIMS\\F_MERC\\F_R_WALK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGFSTANDING, "ANIMS\\F_MERC\\F_BRETH2.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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@@ -312,6 +312,7 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
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RGFPISTOLDRUNK, "ANIMS\\F_MERC\\F_N_DRNK.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGFCROWBAR, "ANIMS\\F_MERC\\F_CROBAR.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGFJUMPOVER, "ANIMS\\F_MERC\\F_N_RUN.STI", NO_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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RGFBAYONET, "ANIMS\\F_MERC\\F_BAYONET_S_S.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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CRYO_EXPLODE, "ANIMS\\S_MERC\\S_CRYO_DEATH_S.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
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CRYO_EXPLODE_CROUCHED, "ANIMS\\S_MERC\\S_CRYO_DEATH_C.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
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