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- Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)
- Initiating a bayonet attack immediately after running adds a melee damage bonus (+20%) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2410,16 +2410,13 @@ void RemoveSMPanelButtons( )
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}
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RenderBackpackButtons(UNLOAD_BUTTON); /* CHRISL: Needed for new inventory backpack buttons */
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UnloadButtonImage( iBurstButtonImages[ WM_NORMAL ] );
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UnloadButtonImage( iBurstButtonImages[ WM_BURST ] );
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UnloadButtonImage( iBurstButtonImages[ WM_AUTOFIRE ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL_BURST ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL_AUTO ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_BURST ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_AUTO ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_BAYONET ] );
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for (int i = 0; i < NUM_WEAPON_MODES; ++i)
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{
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if ( iBurstButtonImages[i] != -1)
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{
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UnloadButtonImage(iBurstButtonImages[i]);
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}
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}
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}
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