- Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)

- Initiating a bayonet attack immediately after running adds a melee damage bonus (+20%)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-02 10:38:12 +00:00
parent c3592c23f3
commit 3f057567dc
8 changed files with 58 additions and 46 deletions
+7 -10
View File
@@ -2410,16 +2410,13 @@ void RemoveSMPanelButtons( )
}
RenderBackpackButtons(UNLOAD_BUTTON); /* CHRISL: Needed for new inventory backpack buttons */
UnloadButtonImage( iBurstButtonImages[ WM_NORMAL ] );
UnloadButtonImage( iBurstButtonImages[ WM_BURST ] );
UnloadButtonImage( iBurstButtonImages[ WM_AUTOFIRE ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL_BURST ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_GL_AUTO ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_BURST ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_AUTO ] );
UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_BAYONET ] );
for (int i = 0; i < NUM_WEAPON_MODES; ++i)
{
if ( iBurstButtonImages[i] != -1)
{
UnloadButtonImage(iBurstButtonImages[i]);
}
}
}