- Added bayonet animations (standing against standing/crouched targets) for all merc bodytypes (by Taro)

- Initiating a bayonet attack immediately after running adds a melee damage bonus (+20%)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8489 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-02 10:38:12 +00:00
parent c3592c23f3
commit 3f057567dc
8 changed files with 58 additions and 46 deletions
+1 -1
View File
@@ -416,7 +416,7 @@ enum
#define SOLDIER_COVERT_NOREDISGUISE 0x00001000 // this soldier does not want to be redisguised
#define SOLDIER_TRAIT_FOCUS 0x00002000 // 'focus' skill is active
#define SOLDIER_DRAG_CORPSE 0x00004000 // we are dragging a corpse, not a person
#define SOLDIER_BAYONET_RUNBONUS 0x00004000 // we are performing a bayonet attack after transitioning from running, giving our attack extra force
#define SOLDIER_INTERROGATE_ALL 0x000001F8 // all interrogation flags
// ----------------------------------------------------------------