- added VS2005 compability fix from Space Viking

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-10 18:46:57 +00:00
parent 9971b56b0e
commit 3f37673034
110 changed files with 477 additions and 439 deletions
+4 -4
View File
@@ -68,7 +68,7 @@ BOOLEAN gfEditorForceShadeTableRebuild = FALSE;
void SetupTextInputForMapInfo()
{
UINT16 str[10];
wchar_t str[10];
InitTextInputModeWithScheme( DEFAULT_SCHEME );
@@ -149,7 +149,7 @@ void UpdateMapInfo()
void UpdateMapInfoFields()
{
UINT16 str[10];
wchar_t str[10];
//Update the text fields to reflect the validated values.
//light rgb fields
swprintf( str, L"%d", gEditorLightColor.peRed );
@@ -175,7 +175,7 @@ void UpdateMapInfoFields()
void ExtractAndUpdateMapInfo()
{
UINT16 str[10];
wchar_t str[10];
INT32 temp;
BOOLEAN fUpdateLight1 = FALSE;
//extract light1 colors
@@ -246,7 +246,7 @@ void ExtractAndUpdateMapInfo()
BOOLEAN ApplyNewExitGridValuesToTextFields()
{
UINT16 str[10];
wchar_t str[10];
//exit grid input fields
if( iCurrentTaskbar != TASK_MAPINFO )
return FALSE;