- added VS2005 compability fix from Space Viking

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-10 18:46:57 +00:00
parent 9971b56b0e
commit 3f37673034
110 changed files with 477 additions and 439 deletions
+10 -10
View File
@@ -185,7 +185,7 @@ void SetupTextInputForMercSchedule();
void ExtractAndUpdateMercAttributes();
void ExtractAndUpdateMercProfile();
void ExtractAndUpdateMercSchedule();
void CalcStringForValue( UINT16 *str, INT32 iValue, UINT32 uiMax );
void CalcStringForValue( wchar_t *str, INT32 iValue, UINT32 uiMax );
void ChangeBodyType( INT8 bOffset ); //+1 or -1 only
//internal merc variables
@@ -1719,7 +1719,7 @@ void DeleteSelectedMerc()
void SetupTextInputForMercProfile()
{
UINT16 str[4];
wchar_t str[4];
INT16 sNum;
InitTextInputModeWithScheme( DEFAULT_SCHEME );
@@ -1735,7 +1735,7 @@ void SetupTextInputForMercProfile()
void SetupTextInputForMercAttributes()
{
UINT16 str[4];
wchar_t str[4];
InitTextInputModeWithScheme( DEFAULT_SCHEME );
@@ -1773,7 +1773,7 @@ void SetupTextInputForMercAttributes()
//In the merc editing, all detailed placement values for generated attributes are set to -1.
//When making a generated attribute static, we then set the value to its applicable value.
//This function is similar to the itoa function except that -1 is converted to a null string.
void CalcStringForValue( UINT16 *str, INT32 iValue, UINT32 uiMax )
void CalcStringForValue( wchar_t *str, INT32 iValue, UINT32 uiMax )
{
if( iValue < 0 ) //a blank string is determined by a negative value.
str[0] = '\0';
@@ -2388,7 +2388,7 @@ void SetMercEditingMode( UINT8 ubNewMode )
void DisplayBodyTypeInfo()
{
UINT16 str[20];
wchar_t str[20];
switch( gpSelected->pBasicPlacement->bBodyType )
{
case RANDOM: swprintf( str, L"Random" ); break;
@@ -2583,7 +2583,7 @@ void UpdateMercsInfo()
mprintf( iScreenWidthOffset + 172, 2 * iScreenHeightOffset + 439, L"4)" );
if( gubScheduleInstructions )
{
UINT16 str[255];
wchar_t str[255];
UINT16 keyword[10] = L"";
ColorFillVideoSurfaceArea( FRAME_BUFFER, iScreenWidthOffset + 431, 2 * iScreenHeightOffset + 388, iScreenWidthOffset + 590, 2 * iScreenHeightOffset + 450, Get16BPPColor( FROMRGB( 32, 45, 72 ) ) );
switch( gCurrSchedule.ubAction[ gubCurrentScheduleActionIndex ] )
@@ -3112,7 +3112,7 @@ void RenderMercStrings()
INT16 sX, sY;
UINT16 *pStr;
SOLDIERINITNODE *curr;
UINT16 str[50];
wchar_t str[50];
curr = gSoldierInitHead;
while( curr )
@@ -3306,7 +3306,7 @@ void CancelCurrentScheduleAction()
void RegisterCurrentScheduleAction( INT32 iMapIndex )
{
UINT16 str[6];
wchar_t str[6];
MarkWorldDirty();
swprintf( str, L"%d", iMapIndex );
if( gfUseScheduleData2 )
@@ -3498,7 +3498,7 @@ void RenderCurrentSchedule()
INT16 sXMapPos, sYMapPos;
INT16 sScreenX, sScreenY;
INT16 sX, sY;
UINT16 str[ 3 ];
wchar_t str[ 3 ];
for( i = 0; i < 8; i++ )
{
if( i % 2 )
@@ -3542,7 +3542,7 @@ void UpdateScheduleInfo()
{
INT32 i;
SCHEDULENODE *pSchedule;
UINT16 str[6];
wchar_t str[6];
if( gpSelected->pSoldier->ubScheduleID )
{
pSchedule = GetSchedule( gpSelected->pSoldier->ubScheduleID );