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- added VS2005 compability fix from Space Viking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-10
@@ -499,7 +499,7 @@ void DestroySummaryWindow()
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void RenderSectorInformation()
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{
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//UINT16 str[ 100 ];
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//wchar_t str[ 100 ];
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MAPCREATE_STRUCT *m;
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SUMMARYFILE *s;
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UINT8 ePoints = 0;
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@@ -677,7 +677,7 @@ void RenderItemDetails()
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FLOAT dAvgExistChance, dAvgStatus;
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OBJECTTYPE *pItem;
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INT32 index, i;
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UINT16 str[100];
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wchar_t str[100];
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UINT32 uiQuantity, uiExistChance, uiStatus;
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UINT32 uiTriggerQuantity[8], uiActionQuantity[8], uiTriggerExistChance[8], uiActionExistChance[8];
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UINT32 xp, yp;
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@@ -1025,7 +1025,7 @@ void RenderSummaryWindow()
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SetFontShadow( FONT_NEARBLACK );
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if( gfGlobalSummaryExists )
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{
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UINT16 str[100];
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wchar_t str[100];
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BOOLEAN fSectorSummaryExists = FALSE;
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if( gusNumEntriesWithOutdatedOrNoSummaryInfo && !gfOutdatedDenied )
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{
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@@ -1379,7 +1379,7 @@ void RenderSummaryWindow()
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}
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for( x = 1; x <= 16; x++ )
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{
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UINT16 str[3];
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wchar_t str[3];
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swprintf( str, L"%d", x );
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mprintf( MAP_LEFT+x*13-(13+StringPixLength( str, SMALLCOMPFONT ))/2, MAP_TOP-8, str );
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}
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@@ -1402,7 +1402,7 @@ void RenderSummaryWindow()
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if( gfRenderProgress )
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{
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UINT8 ubNumUndergroundLevels;
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UINT16 str[2];
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wchar_t str[2];
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for( y = 0; y < 16; y++ )
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{
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ClipRect.iTop = MAP_TOP + y*13;
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@@ -1528,7 +1528,7 @@ void RenderSummaryWindow()
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void UpdateSectorSummary( UINT16 *gszFilename, BOOLEAN fUpdate )
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{
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UINT16 str[50];
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wchar_t str[50];
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UINT8 szCoord[40];
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UINT16 *ptr;
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INT16 x, y;
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@@ -2089,7 +2089,7 @@ void SummaryLoadMapCallback( GUI_BUTTON *btn, INT32 reason )
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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UINT16 *ptr;
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UINT16 str[ 50 ];
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wchar_t str[ 50 ];
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gfRenderSummary = TRUE;
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SetFont( FONT10ARIAL );
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@@ -2623,7 +2623,7 @@ void UpdateMasterProgress()
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void ReportError( UINT8 *pSector, UINT8 ubLevel )
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{
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static INT32 yp = iScreenHeightOffset + 180;
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UINT16 str[40];
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wchar_t str[40];
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UINT16 temp[10];
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//Make sure the file exists... if not, then return false
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@@ -2751,7 +2751,7 @@ void SummaryUpdateCallback( GUI_BUTTON *btn, INT32 reason )
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void ExtractTempFilename()
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{
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UINT16 str[40];
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wchar_t str[40];
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Get16BitStringFromField( 1, str );
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if( wcscmp( gszTempFilename, str ) )
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{
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@@ -2766,7 +2766,7 @@ void ExtractTempFilename()
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void ApologizeOverrideAndForceUpdateEverything()
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{
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INT32 x, y;
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UINT16 str[ 50 ];
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wchar_t str[ 50 ];
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UINT8 name[50];
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SUMMARYFILE *pSF;
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//Create one huge assed button
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