- added VS2005 compability fix from Space Viking

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-10 18:46:57 +00:00
parent 9971b56b0e
commit 3f37673034
110 changed files with 477 additions and 439 deletions
+4 -4
View File
@@ -223,7 +223,7 @@ UINT16 gwGroupTypeString[ NUM_ENEMY_INTENTIONS ][ 20 ] =
};
void StringFromValue( UINT16 *str, INT32 iValue, UINT32 uiMax )
void StringFromValue( wchar_t *str, INT32 iValue, UINT32 uiMax )
{
if( iValue < 0 ) //a blank string is determined by a negative value.
str[0] = '\0';
@@ -236,7 +236,7 @@ void StringFromValue( UINT16 *str, INT32 iValue, UINT32 uiMax )
BOOLEAN CreateAIViewer()
{
VOBJECT_DESC VObjectDesc;
UINT16 str[6];
wchar_t str[6];
//Kaiden: Loading INI file to read Values...
// Here's another one of those INI reads
@@ -447,7 +447,7 @@ void RenderStationaryGroups()
HVOBJECT hVObject;
SECTORINFO *pSector;
INT32 x, y, xp, yp;
UINT16 str[20];
wchar_t str[20];
INT32 iSector = 0;
UINT8 ubIconColor;
UINT8 ubGroupSize = 0;
@@ -851,7 +851,7 @@ void RenderViewer()
}
for( x = 1; x <= 16; x++ )
{
UINT16 str[3];
wchar_t str[3];
if( x == gsSelSectorX )
SetFontForeground( FONT_RED );
else if( x == gsHiSectorX )