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- added VS2005 compability fix from Space Viking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -707,7 +707,7 @@ void ValidatePendingGroups()
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}
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if( iErrorsForInvalidPendingGroup )
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{
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UINT16 str[256];
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wchar_t str[256];
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swprintf( str, L"Strategic AI: Internal error -- %d pending groups were discovered to be invalid. Please report error and send save."
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L"You can continue playing, as this has been auto-corrected. No need to send any debug files.", iErrorsForInvalidPendingGroup );
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SAIReportError( str );
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@@ -742,7 +742,7 @@ void ValidateWeights( INT32 iID )
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if( giReinforcementPoints != iSumReinforcementPoints || giRequestPoints != iSumRequestPoints )
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{
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UINT16 str[256];
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wchar_t str[256];
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swprintf( str, L"Strategic AI: Internal error #%02d (total request/reinforcement points). Please report error including error#. "
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L"You can continue playing, as the points have been auto-corrected. No need to send any save/debug files.", iID );
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//Correct the misalignment.
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@@ -770,7 +770,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic2");
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{
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#ifdef JA2BETAVERSION
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{
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UINT16 str[256];
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wchar_t str[256];
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swprintf( str, L"Strategic AI: Internal error (invalid enemy group #%d location at %c%d, destination %c%d). Please send PRIOR save file and Strategic Decisions.txt.",
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pGroup->ubGroupID, pGroup->ubSectorY + 'A' - 1, pGroup->ubSectorX, pGroup->ubNextY + 'A' - 1, pGroup->ubNextX );
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SAIReportError( str );
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@@ -811,7 +811,7 @@ void ValidateLargeGroup( GROUP *pGroup )
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#ifdef JA2BETAVERSION
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if( pGroup->ubGroupSize > 25 )
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{
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UINT16 str[ 512 ];
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wchar_t str[ 512 ];
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swprintf( str, L"Strategic AI warning: Enemy group containing %d soldiers "
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L"(%d admins, %d troops, %d elites) in sector %c%d. This message is a temporary test message "
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L"to evaluate a potential problems with very large enemy groups.",
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@@ -868,7 +868,7 @@ void ValidatePlayersAreInOneGroupOnly()
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GROUP *pGroup, *pOtherGroup;
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PLAYERGROUP *pPlayer;
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SOLDIERTYPE *pSoldier;
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UINT16 str[ 1024 ];
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wchar_t str[ 1024 ];
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UINT8 ubGroupID;
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//Go through each merc slot in the player team
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iNumErrors = 0;
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@@ -2090,7 +2090,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic5");
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{
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UINT8 ubCut;
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#ifdef JA2BETAVERSION
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UINT16 str[512];
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wchar_t str[512];
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swprintf( str, L"Patrol group #%d in %c%d received too many reinforcements from group #%d that was created in %c%d. Size truncated from %d to %d."
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L"Please send Strategic Decisions.txt and PRIOR save.",
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pPatrolGroup->ubGroupID, pPatrolGroup->ubSectorY + 'A' - 1, pPatrolGroup->ubSectorX,
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