- added VS2005 compability fix from Space Viking

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-10 18:46:57 +00:00
parent 9971b56b0e
commit 3f37673034
110 changed files with 477 additions and 439 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ typedef struct PROGRESSBAR
BOOLEAN fPanel;
UINT16 usPanelLeft, usPanelTop, usPanelRight, usPanelBottom;
UINT16 usColor, usLtColor, usDkColor;
UINT16 *swzTitle;
wchar_t *swzTitle;
UINT16 usTitleFont;
UINT8 ubTitleFontForeColor, ubTitleFontShadowColor;
UINT16 usMsgFont;
@@ -61,7 +61,7 @@ void RemoveProgressBar( UINT8 ubID );
//As the process animates using UpdateProgressBar( 0 to 100 ), the total progress bar will only reach 30%
//at the 100% mark within UpdateProgressBar. At that time, you would go onto the next step, resetting the
//relative start and end percentage from 30 to whatever, until your done.
void SetRelativeStartAndEndPercentage( UINT8 ubID, UINT32 uiRelStartPerc, UINT32 uiRelEndPerc, UINT16 *str);
void SetRelativeStartAndEndPercentage( UINT8 ubID, UINT32 uiRelStartPerc, UINT32 uiRelEndPerc, wchar_t *str);
//This part renders the progress bar at the percentage level that you specify. If you have set relative
//percentage values in the above function, then the uiPercentage will be reflected based off of the relative