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- added VS2005 compability fix from Space Viking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-8
@@ -1076,8 +1076,8 @@ BOOLEAN WriteItemStats()
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{
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UINT32 cnt;
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UINT16 str[100];
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UINT16 strDesc[500];
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wchar_t str[100];
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wchar_t strDesc[500];
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FilePrintf(hFile,"<ITEMLIST>\r\n");
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for(cnt = 0;cnt < 351;cnt++)//just do the old limit for now
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@@ -1085,7 +1085,7 @@ BOOLEAN WriteItemStats()
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LoadShortNameItemInfo( (UINT16)cnt, str );
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writeitemstats: itemname");
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UINT16 * szRemainder = str; //the remaining string to be output (for making valid XML)
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wchar_t * szRemainder = str; //the remaining string to be output (for making valid XML)
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FilePrintf(hFile,"\t<ITEM>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
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@@ -1094,7 +1094,7 @@ BOOLEAN WriteItemStats()
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while(szRemainder[0] != '\0')
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{
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UINT32 uiCharLoc = strcspn(szRemainder,"&<>\'\"\0");
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UINT16 invChar = szRemainder[uiCharLoc];
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wchar_t invChar = szRemainder[uiCharLoc];
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if(uiCharLoc)
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{
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@@ -1146,7 +1146,7 @@ BOOLEAN WriteItemStats()
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while(szRemainder[0] != '\0')
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{
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UINT32 uiCharLoc = strcspn(szRemainder,"&<>\'\"\0");
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UINT16 invChar = szRemainder[uiCharLoc];
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wchar_t invChar = szRemainder[uiCharLoc];
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if(uiCharLoc)
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{
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@@ -1197,7 +1197,7 @@ BOOLEAN WriteItemStats()
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while(szRemainder[0] != '\0')
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{
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UINT32 uiCharLoc = strcspn(szRemainder,"&<>\'\"\0");
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UINT16 invChar = szRemainder[uiCharLoc];
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wchar_t invChar = szRemainder[uiCharLoc];
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writeitemstats: characters set");
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@@ -1268,7 +1268,7 @@ BOOLEAN WriteItemStats()
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while(szRemainder[0] != '\0')
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{
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UINT32 uiCharLoc = strcspn(szRemainder,"&<>\'\"\0");
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UINT16 invChar = szRemainder[uiCharLoc];
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wchar_t invChar = szRemainder[uiCharLoc];
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if(uiCharLoc)
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{
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@@ -1324,7 +1324,7 @@ BOOLEAN WriteItemStats()
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while(szRemainder[0] != '\0')
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{
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UINT32 uiCharLoc = strcspn(szRemainder,"&<>\'\"\0");
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UINT16 invChar = szRemainder[uiCharLoc];
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wchar_t invChar = szRemainder[uiCharLoc];
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if(uiCharLoc)
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{
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