From 3f428d3fa9a894c7a5f81fada90dc94a7f27c407 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 27 Nov 2013 19:11:23 +0000 Subject: [PATCH] - Fixed typo mistake in Taunts_Settings.INI (thx to cnagorneac) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1883 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Taunts_Settings.INI | 5 +---- gamedir/Data/Taunts_Settings.INI | 5 +---- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/gamedir/Data-1.13/Taunts_Settings.INI b/gamedir/Data-1.13/Taunts_Settings.INI index 1bcc4a998..a12ee526c 100644 --- a/gamedir/Data-1.13/Taunts_Settings.INI +++ b/gamedir/Data-1.13/Taunts_Settings.INI @@ -48,9 +48,6 @@ TAUNT_ATTACK_BLADE = 15 ; Chance that enemy taunts when attacking hand to hand (in percents) TAUNT_ATTACK_HTH = 15 -; Chance that enemy taunts when firing a launcher (in percents) -TAUNT_FIRE_LAUNCHER_CHANCE = 33 - ; Chance that enemy taunts when throwing a knife (in percents) TAUNT_THROW_KNIFE_CHANCE = 15 @@ -84,7 +81,7 @@ TAUNT_GOT_HIT_CHANCE = 15 ; Chance that enemy taunts when getting blinded or deafened (in percents) TAUNT_GOT_BLINDED_DEAFENED_CHANCE = 33 -; Chance that enemy taunts when getting blinded or deafened (in percents) +; Chance that enemy taunts when getting robbed (in percents) TAUNT_GOT_ROBBED_CHANCE = 33 ; Chance that enemy taunts when getting missed by merc (in percents) diff --git a/gamedir/Data/Taunts_Settings.INI b/gamedir/Data/Taunts_Settings.INI index 1bcc4a998..a12ee526c 100644 --- a/gamedir/Data/Taunts_Settings.INI +++ b/gamedir/Data/Taunts_Settings.INI @@ -48,9 +48,6 @@ TAUNT_ATTACK_BLADE = 15 ; Chance that enemy taunts when attacking hand to hand (in percents) TAUNT_ATTACK_HTH = 15 -; Chance that enemy taunts when firing a launcher (in percents) -TAUNT_FIRE_LAUNCHER_CHANCE = 33 - ; Chance that enemy taunts when throwing a knife (in percents) TAUNT_THROW_KNIFE_CHANCE = 15 @@ -84,7 +81,7 @@ TAUNT_GOT_HIT_CHANCE = 15 ; Chance that enemy taunts when getting blinded or deafened (in percents) TAUNT_GOT_BLINDED_DEAFENED_CHANCE = 33 -; Chance that enemy taunts when getting blinded or deafened (in percents) +; Chance that enemy taunts when getting robbed (in percents) TAUNT_GOT_ROBBED_CHANCE = 33 ; Chance that enemy taunts when getting missed by merc (in percents)