diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 5ea1d7639..21d709345 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -274,25 +274,6 @@ UINT32 guiNumMercSlots = 0; SOLDIERTYPE* AwaySlots[ TOTAL_SOLDIERS ]; UINT32 guiNumAwaySlots = 0; -SOLDIERTYPE* SoldierFromID(const SoldierID id) -{ - if (id >= TOTAL_SOLDIERS) - { - return nullptr; - } - - return &Menptr[id.i]; -} - -SOLDIERTYPE* SoldierFromID(const SoldierID id, SOLDIERTYPE* Array[TOTAL_SOLDIERS]) -{ - if (id >= TOTAL_SOLDIERS) - { - return nullptr; - } - - return Array[id.i]; -} // DEF: changed to have client wait for gPlayerNum assigned from host UINT8 gbPlayerNum = 0; diff --git a/Tactical/Overhead.h b/Tactical/Overhead.h index e9a09bbb3..fea2d8052 100644 --- a/Tactical/Overhead.h +++ b/Tactical/Overhead.h @@ -433,7 +433,5 @@ BOOLEAN IsCivFactionMemberAliveInSector( UINT8 usCivilianGroup ); BOOLEAN IsFreeSlotAvailable( int aTeam ); void AttemptToCapturePlayerSoldiers(); -SOLDIERTYPE* SoldierFromID(const SoldierID id); -SOLDIERTYPE* SoldierFromID(const SoldierID id, SOLDIERTYPE* Array[TOTAL_SOLDIERS]); #endif