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Interactive actions now allows displaying images.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=363478&#msg_363478 GameDir >= r2597 recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -85,6 +85,8 @@ LEVELNODE *ForceStructToTail( INT32 iMapIndex, UINT16 usIndex );
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BOOLEAN AddStructToHead( INT32 iMapIndex, UINT16 usIndex );
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BOOLEAN TypeExistsInStructLayer( INT32 iMapIndex, UINT32 fType, UINT16 *pusStructIndex );
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BOOLEAN RemoveAllStructsOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType );
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STRUCTURE* GetStructForLevelNodeOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType );
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bool GetTypeRegionIndexForLevelNodeOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType, UINT32& arTileType, UINT16& arRegionIndex );
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// Flugente: permanently remove structures
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BOOLEAN RemoveAllRoofsOfTypeRangeAdjustSaveFile( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType );
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