Interactive actions now allows displaying images.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=363478&#msg_363478

GameDir >= r2597 recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9131 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-07 20:05:42 +00:00
parent 9756cf33f4
commit 3f4da5fad5
8 changed files with 320 additions and 95 deletions
+23
View File
@@ -878,6 +878,7 @@ static int l_SetSamSiteHackStatus( lua_State *L );
static int l_GetSamSiteHackStatus( lua_State *L ); static int l_GetSamSiteHackStatus( lua_State *L );
static int l_SetMiniGameType( lua_State *L ); static int l_SetMiniGameType( lua_State *L );
static int l_DisplayPictureTactical( lua_State *L );
static int l_SoldierSpendMoney( lua_State *L ); static int l_SoldierSpendMoney( lua_State *L );
static int l_SetAdditionalDialogue( lua_State *L ); static int l_SetAdditionalDialogue( lua_State *L );
@@ -1772,6 +1773,7 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register( L, "GetSamSiteHackStatus", l_GetSamSiteHackStatus ); lua_register( L, "GetSamSiteHackStatus", l_GetSamSiteHackStatus );
lua_register( L, "SetMiniGameType", l_SetMiniGameType ); lua_register( L, "SetMiniGameType", l_SetMiniGameType );
lua_register( L, "DisplayPictureTactical", l_DisplayPictureTactical );
lua_register( L, "SoldierSpendMoney", l_SoldierSpendMoney ); lua_register( L, "SoldierSpendMoney", l_SoldierSpendMoney );
lua_register( L, "SetAdditionalDialogue", l_SetAdditionalDialogue ); lua_register( L, "SetAdditionalDialogue", l_SetAdditionalDialogue );
@@ -13247,6 +13249,27 @@ static int l_SetMiniGameType( lua_State *L )
return 0; return 0;
} }
static int l_DisplayPictureTactical( lua_State *L )
{
if ( lua_gettop( L ) >= 2 )
{
size_t len = 0;
const char* str = lua_tolstring( L, 1, &len );
bool stretch = lua_tointeger( L, 2 );
if ( guiCurrentScreen == GAME_SCREEN
&& (std::strstr(str, ".png") != NULL || std::strstr( str, ".PNG" ) != NULL ) )
{
SetInteractivePicture( str, stretch );
SetNextGame( PICTURE );
SetPendingNewScreen( MINIGAME_SCREEN );
}
}
return 0;
}
static int l_SoldierSpendMoney( lua_State *L ) static int l_SoldierSpendMoney( lua_State *L )
{ {
if ( lua_gettop( L ) >= 2 ) if ( lua_gettop( L ) >= 2 )
+5
View File
@@ -13,6 +13,7 @@ enum
TETRIS = MINIGAME_FIRST, TETRIS = MINIGAME_FIRST,
PONG, PONG,
PICTURE,
MINIGAME_MAX, MINIGAME_MAX,
}; };
@@ -38,4 +39,8 @@ UINT32 MiniGame_Handle_Tetris();
void MiniGame_Init_Pong( ); void MiniGame_Init_Pong( );
UINT32 MiniGame_Handle_Pong( ); UINT32 MiniGame_Handle_Pong( );
void SetInteractivePicture( std::string aStr, bool aVal );
void MiniGame_Init_Picture();
UINT32 MiniGame_Handle_Picture();
#endif //__MINIGAME_H #endif //__MINIGAME_H
+67 -3
View File
@@ -81,6 +81,10 @@ void MiniGameDataInit()
MiniGame_Init_Pong( ); MiniGame_Init_Pong( );
break; break;
case PICTURE:
MiniGame_Init_Picture();
break;
default: default:
break; break;
} }
@@ -130,6 +134,10 @@ UINT32 MiniGameScreenHandle( void )
return MiniGame_Handle_Pong( ); return MiniGame_Handle_Pong( );
break; break;
case PICTURE:
return MiniGame_Handle_Picture();
break;
default: default:
break; break;
} }
@@ -142,7 +150,7 @@ UINT32 MiniGameScreenShutdown( void )
return TRUE; return TRUE;
} }
void DisplayPNGImage( SGPRect aDstRect, std::string& arStrImage ) void DisplayPNGImage( SGPRect aDstRect, std::string& arStrImage, bool aStretch )
{ {
VSURFACE_DESC vs_desc = {}; VSURFACE_DESC vs_desc = {};
HVSURFACE hVSurface; HVSURFACE hVSurface;
@@ -164,6 +172,24 @@ void DisplayPNGImage( SGPRect aDstRect, std::string& arStrImage )
SrcRect.iRight = hVSurface->usWidth; SrcRect.iRight = hVSurface->usWidth;
SrcRect.iBottom = hVSurface->usHeight; SrcRect.iBottom = hVSurface->usHeight;
// if we're not supposed to stretch it, alter aDstRect
INT32 width = SrcRect.iRight - SrcRect.iLeft;
INT32 height = SrcRect.iBottom - SrcRect.iTop;
INT32 width_dest = aDstRect.iRight - aDstRect.iLeft;
INT32 height_dest = aDstRect.iBottom - aDstRect.iTop;
if ( !aStretch || width > width_dest || height > height_dest )
{
if ( width > 0 && height > 0 )
{
aDstRect.iLeft = max(0, ( aDstRect.iRight + aDstRect.iLeft ) / 2 - width / 2 );
aDstRect.iRight = min( aDstRect.iRight, aDstRect.iLeft + width);
aDstRect.iTop = max(0, ( aDstRect.iBottom + aDstRect.iTop ) / 2 - height / 2 );
aDstRect.iBottom = min( aDstRect.iBottom, aDstRect.iTop + height );
}
}
BltStretchVideoSurface( FRAME_BUFFER, uiLoadScreen, 0, 0, 0, &SrcRect, &aDstRect ); BltStretchVideoSurface( FRAME_BUFFER, uiLoadScreen, 0, 0, 0, &SrcRect, &aDstRect );
DeleteVideoSurfaceFromIndex( uiLoadScreen ); DeleteVideoSurfaceFromIndex( uiLoadScreen );
@@ -412,7 +438,7 @@ UINT32 MiniGame_Handle_Tetris()
else if ( gMiniGameState == MINIGAME_GAMEOVER ) else if ( gMiniGameState == MINIGAME_GAMEOVER )
strImage = "Interface\\background_tetris_gameover.png"; strImage = "Interface\\background_tetris_gameover.png";
DisplayPNGImage( backgroundrect, strImage ); DisplayPNGImage( backgroundrect, strImage, false );
gMiniGameRenewBackground = FALSE; gMiniGameRenewBackground = FALSE;
} }
@@ -1417,7 +1443,7 @@ UINT32 MiniGame_Handle_Pong()
else if ( gMiniGameState == MINIGAME_GAMEOVER ) else if ( gMiniGameState == MINIGAME_GAMEOVER )
strImage = "Interface\\background_tetris_gameover.png"; strImage = "Interface\\background_tetris_gameover.png";
DisplayPNGImage( backgroundrect, strImage ); DisplayPNGImage( backgroundrect, strImage, false );
gMiniGameRenewBackground = FALSE; gMiniGameRenewBackground = FALSE;
} }
@@ -2464,3 +2490,41 @@ UINT32 MiniGame_Handle_Pong()
return MINIGAME_SCREEN; return MINIGAME_SCREEN;
} }
////////////////////////////////////////////// PONG ////////////////////////////////////////////// ////////////////////////////////////////////// PONG //////////////////////////////////////////////
////////////////////////////////////////////// PICTURE //////////////////////////////////////////////
// We display a picture. That's it.
std::string gstrInteractivePictureDisplay = "Interface\\background_tetris_startscreen.png";
bool gstrInteractivePictureStretch = false;
void SetInteractivePicture( std::string aStr, bool aVal ) { gstrInteractivePictureDisplay = aStr; gstrInteractivePictureStretch = aVal; }
void MiniGame_Init_Picture()
{
gMiniGameRenewBackground = TRUE;
}
UINT32 MiniGame_Handle_Picture()
{
// coordinates for the background rectangle
if ( gMiniGameRenewBackground )
{
SGPRect backgroundrect;
backgroundrect.iLeft = 0;
backgroundrect.iTop = 0;
backgroundrect.iRight = ( SCREEN_WIDTH - 0 );
backgroundrect.iBottom = ( SCREEN_HEIGHT - 0 );
// background: display a png picture
DisplayPNGImage( backgroundrect, gstrInteractivePictureDisplay, gstrInteractivePictureStretch );
gMiniGameRenewBackground = FALSE;
}
InvalidateScreen();
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
return MINIGAME_SCREEN;
}
////////////////////////////////////////////// PICTURE //////////////////////////////////////////////
+157 -92
View File
@@ -599,11 +599,49 @@ UINT16 InteractiveActionPossibleAtGridNo( INT32 sGridNo, UINT8 usLevel, UINT16&
{ {
arusStructIndex = 0; arusStructIndex = 0;
STRUCTURE * pStruct = FindStructure( sGridNo, (STRUCTURE_GENERIC) ); if ( TileIsOutOfBounds( sGridNo ) )
return INTERACTIVE_STRUCTURE_NO_ACTION;
INT32 tmpgridno = 0;
UINT16 structurenumber = 0;
INT32 structuregridno = NOWHERE;
UINT32 uiTileType = 0;
bool properdatafound( false );
STRUCTURE* pStruct = FindStructure( sGridNo, ( STRUCTURE_GENERIC ) );
// Wall decorations are on the gridno of the wall. This can be problematic if this gridno is 'behind' the wall, because then we might not find a path.
// Thus we need to check for decorations on these walls
if ( !pStruct )
{
tmpgridno = NewGridNo( sGridNo, DirectionInc( NORTH ) );
pStruct = GetStructForLevelNodeOfTypeRange( tmpgridno, FIRSTDECORATIONS, FOURTHDECORATIONS );
// if struct is found but has wrong orientation, ignore it
if ( pStruct
&& pStruct->ubWallOrientation != OUTSIDE_TOP_LEFT
&& pStruct->ubWallOrientation != INSIDE_TOP_LEFT )
pStruct = NULL;
}
if ( !pStruct )
{
tmpgridno = NewGridNo( sGridNo, DirectionInc( WEST ) );
pStruct = GetStructForLevelNodeOfTypeRange( tmpgridno, FIRSTDECORATIONS, FOURTHDECORATIONS );
// if struct is found but has wrong orientation, ignore it
if ( pStruct
&& pStruct->ubWallOrientation != OUTSIDE_TOP_RIGHT
&& pStruct->ubWallOrientation != INSIDE_TOP_RIGHT )
pStruct = NULL;
}
if ( pStruct ) if ( pStruct )
{ {
// if this is a multi-tile structure, be sure to use the base gridno // if this is a multi-tile structure, be sure to use the base gridno
if ( !(pStruct->fFlags & STRUCTURE_BASE_TILE) ) if ( !( pStruct->fFlags & STRUCTURE_BASE_TILE ) )
{ {
pStruct = FindBaseStructure( pStruct ); pStruct = FindBaseStructure( pStruct );
@@ -611,114 +649,141 @@ UINT16 InteractiveActionPossibleAtGridNo( INT32 sGridNo, UINT8 usLevel, UINT16&
return INTERACTIVE_STRUCTURE_NO_ACTION; return INTERACTIVE_STRUCTURE_NO_ACTION;
} }
structuregridno = pStruct->sGridNo;
structurenumber = pStruct->pDBStructureRef->pDBStructure->usStructureNumber;
LEVELNODE* pNode = FindLevelNodeBasedOnStructure( pStruct->sGridNo, pStruct ); LEVELNODE* pNode = FindLevelNodeBasedOnStructure( pStruct->sGridNo, pStruct );
if ( pNode ) if ( pNode
&& GetTileType( pNode->usIndex, &uiTileType ) )
{ {
UINT16 usIndex = pNode->usIndex; properdatafound = true;
UINT32 uiTileType = 0; }
if ( GetTileType( usIndex, &uiTileType ) ) }
// With Decals we don't have structuredata for the node. Thus we have to work around that by getting the data from the TileElem
if ( !properdatafound )
{
tmpgridno = NewGridNo( sGridNo, DirectionInc( NORTH ) );
if ( GetTypeRegionIndexForLevelNodeOfTypeRange( tmpgridno, FIRSTWALLDECAL, FOURTHWALLDECAL, uiTileType, structurenumber )
|| GetTypeRegionIndexForLevelNodeOfTypeRange( tmpgridno, FIFTHWALLDECAL, EIGTHWALLDECAL, uiTileType, structurenumber ) )
{
properdatafound = true;
}
}
if ( !properdatafound )
{
tmpgridno = NewGridNo( sGridNo, DirectionInc( WEST ) );
if ( GetTypeRegionIndexForLevelNodeOfTypeRange( tmpgridno, FIRSTWALLDECAL, FOURTHWALLDECAL, uiTileType, structurenumber )
|| GetTypeRegionIndexForLevelNodeOfTypeRange( tmpgridno, FIFTHWALLDECAL, EIGTHWALLDECAL, uiTileType, structurenumber ) )
{
properdatafound = true;
}
}
if ( properdatafound )
{
// we loop over each action and determine whether it fits
// multiple actions can fit, we chose whatever fits best
// So, for example, we can set computers everywhere to be hackable with a generic result, and then define more precise results on specific computers
// Other example: With just oen entry, with neither sector nor location set, we can make all water taps drinkable
BOOLEAN foundmatch_precise = FALSE;
BOOLEAN foundmatch_sector = FALSE;
BOOLEAN foundmatch_any = FALSE;
UINT8 sector = SECTOR( gWorldSectorX, gWorldSectorY );
int foundindex = 0;
if ( gTilesets[giCurrentTilesetID].TileSurfaceFilenames[uiTileType][0] )
{
for ( int i = 0; i < gMaxInteractiveStructureRead; ++i )
{ {
// we loop over each action and determine whether it fits if ( !_strnicmp( gTilesets[giCurrentTilesetID].TileSurfaceFilenames[uiTileType], gInteractiveStructure[i].szTileSetName, 11 ) )
// multiple actions can fit, we chose whatever fits best
// So, for example, we can set computers everywhere to be hackable with a generci result, and then define more precise results on specific computers
// Other example: With just oen entry, with neither sector nor location set, we can make all water taps drinkable
BOOLEAN foundmatch_precise = FALSE;
BOOLEAN foundmatch_sector = FALSE;
BOOLEAN foundmatch_any = FALSE;
UINT8 sector = SECTOR( gWorldSectorX, gWorldSectorY );
int foundindex = 0;
if ( gTilesets[giCurrentTilesetID].TileSurfaceFilenames[uiTileType][0] )
{ {
for ( int i = 0; i < gMaxInteractiveStructureRead; ++i ) std::vector<UINT16> tmpvec = gInteractiveStructure[i].tileindexvector;
std::vector<UINT16>::iterator it = std::find( tmpvec.begin( ), tmpvec.end( ), structurenumber );
if ( it != tmpvec.end( ) )
{ {
if ( !_strnicmp( gTilesets[giCurrentTilesetID].TileSurfaceFilenames[uiTileType], gInteractiveStructure[i].szTileSetName, 11 ) ) if ( gInteractiveStructure[i].sector == sector && gInteractiveStructure[i].sectorlevel == gbWorldSectorZ )
{ {
std::vector<UINT16> tmpvec = gInteractiveStructure[i].tileindexvector; foundmatch_sector = TRUE;
foundindex = i;
std::vector<UINT16>::iterator it = std::find( tmpvec.begin( ), tmpvec.end( ), pStruct->pDBStructureRef->pDBStructure->usStructureNumber ); if ( gInteractiveStructure[i].sLevel == usLevel || gInteractiveStructure[i].sLevel == -1 )
if ( it != tmpvec.end( ) )
{ {
if ( gInteractiveStructure[i].sector == sector && gInteractiveStructure[i].sectorlevel == gbWorldSectorZ ) std::vector<INT32> tmpgridnovec = gInteractiveStructure[i].gridnovector;
std::vector<INT32>::iterator it_gridno = std::find( tmpgridnovec.begin( ), tmpgridnovec.end( ), structuregridno );
if ( it_gridno != tmpgridnovec.end( ) )
{ {
foundmatch_sector = TRUE; foundmatch_precise = TRUE;
foundindex = i; break;
if ( gInteractiveStructure[i].sLevel == usLevel || gInteractiveStructure[i].sLevel == -1 )
{
std::vector<INT32> tmpgridnovec = gInteractiveStructure[i].gridnovector;
std::vector<INT32>::iterator it_gridno = std::find( tmpgridnovec.begin( ), tmpgridnovec.end( ), pStruct->sGridNo );
if ( it_gridno != tmpgridnovec.end( ) )
{
foundmatch_precise = TRUE;
break;
}
}
}
// some actions cen be defined everywhere
else if ( !foundmatch_sector && gInteractiveStructure[i].sector == -1 && gInteractiveStructure[i].sectorlevel == -1 )
{
foundmatch_any = TRUE;
foundindex = i;
} }
} }
} }
} // some actions cen be defined everywhere
} else if ( !foundmatch_sector && gInteractiveStructure[i].sector == -1 && gInteractiveStructure[i].sectorlevel == -1 )
// otherwise, check first tileset (GENERIC 1)
else if ( gTilesets[0].TileSurfaceFilenames[uiTileType][0] )
{
for ( int i = 0; i < gMaxInteractiveStructureRead; ++i )
{
if ( !_strnicmp( gTilesets[0].TileSurfaceFilenames[uiTileType], gInteractiveStructure[i].szTileSetName, 11 ) )
{ {
std::vector<UINT16> tmpvec = gInteractiveStructure[i].tileindexvector; foundmatch_any = TRUE;
foundindex = i;
std::vector<UINT16>::iterator it = std::find( tmpvec.begin( ), tmpvec.end( ), pStruct->pDBStructureRef->pDBStructure->usStructureNumber );
if ( it != tmpvec.end() )
{
if ( gInteractiveStructure[i].sector == sector && gInteractiveStructure[i].sectorlevel == gbWorldSectorZ )
{
foundmatch_sector = TRUE;
foundindex = i;
if ( gInteractiveStructure[i].sLevel == usLevel || gInteractiveStructure[i].sLevel == -1 )
{
std::vector<INT32> tmpgridnovec = gInteractiveStructure[i].gridnovector;
std::vector<INT32>::iterator it_gridno = std::find( tmpgridnovec.begin( ), tmpgridnovec.end( ), pStruct->sGridNo );
if ( it_gridno != tmpgridnovec.end() )
{
foundmatch_precise = TRUE;
break;
}
}
}
else if ( !foundmatch_sector && gInteractiveStructure[i].sector == -1 && gInteractiveStructure[i].sectorlevel == -1 )
{
foundmatch_any = TRUE;
foundindex = i;
}
}
} }
} }
} }
if ( foundmatch_any || foundmatch_sector || foundmatch_precise )
{
arusStructIndex = foundindex;
return gInteractiveStructure[foundindex].sActionType;
}
} }
} }
// otherwise, check first tileset (GENERIC 1)
else if ( gTilesets[0].TileSurfaceFilenames[uiTileType][0] )
{
for ( int i = 0; i < gMaxInteractiveStructureRead; ++i )
{
if ( !_strnicmp( gTilesets[0].TileSurfaceFilenames[uiTileType], gInteractiveStructure[i].szTileSetName, 11 ) )
{
std::vector<UINT16> tmpvec = gInteractiveStructure[i].tileindexvector;
std::vector<UINT16>::iterator it = std::find( tmpvec.begin( ), tmpvec.end( ), structurenumber );
if ( it != tmpvec.end() )
{
if ( gInteractiveStructure[i].sector == sector && gInteractiveStructure[i].sectorlevel == gbWorldSectorZ )
{
foundmatch_sector = TRUE;
foundindex = i;
if ( gInteractiveStructure[i].sLevel == usLevel || gInteractiveStructure[i].sLevel == -1 )
{
std::vector<INT32> tmpgridnovec = gInteractiveStructure[i].gridnovector;
std::vector<INT32>::iterator it_gridno = std::find( tmpgridnovec.begin( ), tmpgridnovec.end( ), structuregridno );
if ( it_gridno != tmpgridnovec.end() )
{
foundmatch_precise = TRUE;
break;
}
}
}
else if ( !foundmatch_sector && gInteractiveStructure[i].sector == -1 && gInteractiveStructure[i].sectorlevel == -1 )
{
foundmatch_any = TRUE;
foundindex = i;
}
}
}
}
}
if ( foundmatch_any || foundmatch_sector || foundmatch_precise )
{
arusStructIndex = foundindex;
return gInteractiveStructure[foundindex].sActionType;
}
} }
return INTERACTIVE_STRUCTURE_NO_ACTION; return INTERACTIVE_STRUCTURE_NO_ACTION;
+10
View File
@@ -1098,6 +1098,16 @@ BOOLEAN GetTileFlags( UINT16 usIndex, UINT32 *puiFlags )
return( TRUE ); return( TRUE );
} }
BOOLEAN GetTileRegionIndex( UINT16 usIndex, UINT16& arRegionIndex )
{
CHECKF( usIndex != NO_TILE );
CHECKF( usIndex < giNumberOfTiles ); //lal bugfix
arRegionIndex = gTileDatabase[usIndex].usRegionIndex;
return( TRUE );
}
BOOLEAN GetTileTypeLogicalHeight( UINT32 fType, UINT8 *pubLogHeight ) BOOLEAN GetTileTypeLogicalHeight( UINT32 fType, UINT8 *pubLogHeight )
{ {
*pubLogHeight = gTileTypeLogicalHeight[ fType ]; *pubLogHeight = gTileTypeLogicalHeight[ fType ];
+1
View File
@@ -230,6 +230,7 @@ BOOLEAN GetTypeSubIndexFromTileIndexChar( UINT32 uiCheckType, UINT16 usIndex, UI
BOOLEAN GetTileIndexFromTypeSubIndex( UINT32 uiCheckType, UINT16 usSubIndex, UINT16 *pusTileIndex ); BOOLEAN GetTileIndexFromTypeSubIndex( UINT32 uiCheckType, UINT16 usSubIndex, UINT16 *pusTileIndex );
BOOLEAN GetTileType( UINT16 usIndex, UINT32 *puiType ); BOOLEAN GetTileType( UINT16 usIndex, UINT32 *puiType );
BOOLEAN GetTileFlags( UINT16 usIndex, UINT32 *puiFlags ); BOOLEAN GetTileFlags( UINT16 usIndex, UINT32 *puiFlags );
BOOLEAN GetTileRegionIndex( UINT16 usIndex, UINT16& arRegionIndex );
BOOLEAN GetTileTypeLogicalHeight( UINT32 fType, UINT8 *pubLogHeight ); BOOLEAN GetTileTypeLogicalHeight( UINT32 fType, UINT8 *pubLogHeight );
BOOLEAN AnyHeigherLand( UINT32 iMapIndex, UINT32 uiSrcType, UINT8 *pubLastLevel ); BOOLEAN AnyHeigherLand( UINT32 iMapIndex, UINT32 uiSrcType, UINT8 *pubLastLevel );
+55
View File
@@ -1790,6 +1790,61 @@ BOOLEAN RemoveAllStructsOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32
return fRetVal; return fRetVal;
} }
STRUCTURE* GetStructForLevelNodeOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType )
{
if ( TileIsOutOfBounds( iMapIndex ) )
return NULL;
UINT32 fTileType;
LEVELNODE* pLevelNode = gpWorldLevelData[iMapIndex].pStructHead;
// Look through all structs and Search for type
while ( pLevelNode != NULL )
{
if ( pLevelNode->usIndex != NO_TILE )
{
GetTileType( pLevelNode->usIndex, &fTileType );
if ( fTileType >= fStartType && fTileType <= fEndType )
{
return pLevelNode->pStructureData;
}
}
pLevelNode = pLevelNode->pNext;
}
return NULL;
}
bool GetTypeRegionIndexForLevelNodeOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType, UINT32& arTileType, UINT16& arRegionIndex )
{
if ( TileIsOutOfBounds( iMapIndex ) )
return NULL;
LEVELNODE* pLevelNode = gpWorldLevelData[iMapIndex].pStructHead;
// Look through all structs and Search for type
while ( pLevelNode != NULL )
{
if ( pLevelNode->usIndex != NO_TILE )
{
GetTileType( pLevelNode->usIndex, &arTileType );
if ( arTileType >= fStartType && arTileType <= fEndType
&& GetTileRegionIndex( pLevelNode->usIndex, arRegionIndex ) )
{
return true;
}
}
pLevelNode = pLevelNode->pNext;
}
return false;
}
// Flugente: permanently remove structures // Flugente: permanently remove structures
BOOLEAN RemoveAllRoofsOfTypeRangeAdjustSaveFile( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType ) BOOLEAN RemoveAllRoofsOfTypeRangeAdjustSaveFile( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType )
{ {
+2
View File
@@ -85,6 +85,8 @@ LEVELNODE *ForceStructToTail( INT32 iMapIndex, UINT16 usIndex );
BOOLEAN AddStructToHead( INT32 iMapIndex, UINT16 usIndex ); BOOLEAN AddStructToHead( INT32 iMapIndex, UINT16 usIndex );
BOOLEAN TypeExistsInStructLayer( INT32 iMapIndex, UINT32 fType, UINT16 *pusStructIndex ); BOOLEAN TypeExistsInStructLayer( INT32 iMapIndex, UINT32 fType, UINT16 *pusStructIndex );
BOOLEAN RemoveAllStructsOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType ); BOOLEAN RemoveAllStructsOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType );
STRUCTURE* GetStructForLevelNodeOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType );
bool GetTypeRegionIndexForLevelNodeOfTypeRange( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType, UINT32& arTileType, UINT16& arRegionIndex );
// Flugente: permanently remove structures // Flugente: permanently remove structures
BOOLEAN RemoveAllRoofsOfTypeRangeAdjustSaveFile( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType ); BOOLEAN RemoveAllRoofsOfTypeRangeAdjustSaveFile( INT32 iMapIndex, UINT32 fStartType, UINT32 fEndType );