Fix for 1% chance to hit target when distance is > 52

Camo and other effects are taken into account when aiming at a body part
Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-21 10:21:56 +00:00
parent c01ba3f6f1
commit 3f6ff281a3
31 changed files with 361 additions and 610 deletions
+2 -2
View File
@@ -779,13 +779,13 @@ void HandleMurderOfCivilian( SOLDIERTYPE *pSoldier, BOOLEAN fIntentional )
}
// killer seen by civ?
if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], TRUE, gGameExternalOptions.ubStraightSightRange ) != 0 )
{
bSeenState |= 1;
}
// victim seen by civ?
if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, TRUE, gGameExternalOptions.ubStraightSightRange ) != 0 )
{
bSeenState |= 2;
}