mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -779,13 +779,13 @@ void HandleMurderOfCivilian( SOLDIERTYPE *pSoldier, BOOLEAN fIntentional )
|
||||
}
|
||||
|
||||
// killer seen by civ?
|
||||
if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
|
||||
if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], TRUE, gGameExternalOptions.ubStraightSightRange ) != 0 )
|
||||
{
|
||||
bSeenState |= 1;
|
||||
}
|
||||
|
||||
// victim seen by civ?
|
||||
if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
|
||||
if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, TRUE, gGameExternalOptions.ubStraightSightRange ) != 0 )
|
||||
{
|
||||
bSeenState |= 2;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user