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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2559,7 +2559,7 @@ void SayQuoteFromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuo
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{
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// Add guy if he's a candidate...
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if ( OK_INSECTOR_MERC( pTeamSoldier ) && PythSpacesAway( sGridNo, pTeamSoldier->sGridNo ) < bDistance && !AM_AN_EPC( pTeamSoldier ) && !( pTeamSoldier->uiStatusFlags & SOLDIER_GASSED ) && !(AM_A_ROBOT( pTeamSoldier )) && !pTeamSoldier->fMercAsleep &&
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SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, 0, 0, (UINT8)MaxDistanceVisible(), TRUE ) )
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SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, 0, 0, TRUE ) )
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{
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if ( usQuoteNum == 66 && (INT8) Random( 100 ) > EffectiveWisdom( pTeamSoldier ) )
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{
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@@ -2603,7 +2603,7 @@ void SayQuote58FromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQ
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{
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// Add guy if he's a candidate...
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if ( OK_INSECTOR_MERC( pTeamSoldier ) && PythSpacesAway( sGridNo, pTeamSoldier->sGridNo ) < bDistance && !AM_AN_EPC( pTeamSoldier ) && !( pTeamSoldier->uiStatusFlags & SOLDIER_GASSED ) && !(AM_A_ROBOT( pTeamSoldier )) && !pTeamSoldier->fMercAsleep &&
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SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, 0, 0, (UINT8)MaxDistanceVisible(), TRUE ) )
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SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, 0, 0, TRUE ) )
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{
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// ATE: This is to check gedner for this quote...
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if ( QuoteExp_GenderCode[ pTeamSoldier->ubProfile ] == 0 && bSex == FEMALE )
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