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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -185,10 +185,7 @@ void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLev
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{
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if ( QuoteExp_WitnessDeidrannaDeath[ pTeamSoldier->ubProfile ] )
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{
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// Can we see location?
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sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel, pTeamSoldier );
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if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, (UINT8) sDistVisible, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, TRUE ) )
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{
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_KILLING_DEIDRANNA );
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}
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@@ -477,10 +474,7 @@ void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLe
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{
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if ( QuoteExp_WitnessQueenBugDeath[ pTeamSoldier->ubProfile ] )
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{
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// Can we see location?
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sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel, pTeamSoldier );
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if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, (UINT8) sDistVisible, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, TRUE ) )
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{
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TacticalCharacterDialogue( pTeamSoldier, QUOTE_KILLING_QUEEN );
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}
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