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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5028,7 +5028,7 @@ void TestPotentialOwner( SOLDIERTYPE * pSoldier )
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{
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if ( pSoldier->bActive && pSoldier->bInSector && pSoldier->bLife >= OKLIFE )
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{
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if ( SoldierToSoldierLineOfSightTest( pSoldier, gpTempSoldier, (UINT8) DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, 0, gpTempSoldier->sGridNo, gpTempSoldier->bLevel, gpTempSoldier ), TRUE ) )
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if ( SoldierToSoldierLineOfSightTest( pSoldier, gpTempSoldier, TRUE ) )
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{
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MakeNPCGrumpyForMinorOffense( pSoldier, gpTempSoldier );
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}
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