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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1402,9 +1402,9 @@ BOOLEAN SourceSoldierPointerIsValidAndReachableForGive( SOLDIERTYPE * pGiver )
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}
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// pointer should always be valid anyhow
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if ( PythSpacesAway( pGiver->sGridNo, gpSrcSoldier->sGridNo ) > MaxDistanceVisible() )
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if( PythSpacesAway( pGiver->sGridNo, gpSrcSoldier->sGridNo ) > gpSrcSoldier->GetMaxDistanceVisible(pGiver->sGridNo, gpSrcSoldier->bLevel) )
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{
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return( FALSE );
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return FALSE;
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}
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sAdjGridNo = FindAdjacentGridEx( pGiver, gpSrcSoldier->sGridNo, NULL, NULL, FALSE, FALSE );
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