Fix for 1% chance to hit target when distance is > 52

Camo and other effects are taken into account when aiming at a body part
Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-21 10:21:56 +00:00
parent c01ba3f6f1
commit 3f6ff281a3
31 changed files with 361 additions and 610 deletions
+2 -2
View File
@@ -1402,9 +1402,9 @@ BOOLEAN SourceSoldierPointerIsValidAndReachableForGive( SOLDIERTYPE * pGiver )
}
// pointer should always be valid anyhow
if ( PythSpacesAway( pGiver->sGridNo, gpSrcSoldier->sGridNo ) > MaxDistanceVisible() )
if( PythSpacesAway( pGiver->sGridNo, gpSrcSoldier->sGridNo ) > gpSrcSoldier->GetMaxDistanceVisible(pGiver->sGridNo, gpSrcSoldier->bLevel) )
{
return( FALSE );
return FALSE;
}
sAdjGridNo = FindAdjacentGridEx( pGiver, gpSrcSoldier->sGridNo, NULL, NULL, FALSE, FALSE );