Fix for 1% chance to hit target when distance is > 52

Camo and other effects are taken into account when aiming at a body part
Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-21 10:21:56 +00:00
parent c01ba3f6f1
commit 3f6ff281a3
31 changed files with 361 additions and 610 deletions
+1 -4
View File
@@ -4812,7 +4812,6 @@ BOOLEAN HandleItemPointerClick( UINT16 usMapPos )
OBJECTTYPE TempObject;
INT16 sGridNo;
INT16 sDist;
INT16 sDistVisible;
if ( SelectedGuyInBusyAnimation( ) )
@@ -5100,10 +5099,8 @@ BOOLEAN HandleItemPointerClick( UINT16 usMapPos )
return( FALSE );
}
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gpItemPointerSoldier->sGridNo, gpItemPointerSoldier->bLevel, gpItemPointerSoldier );
// Check LOS....
if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, gpItemPointerSoldier->sGridNo, gpItemPointerSoldier->bLevel, 3, (UINT8) sDistVisible, TRUE ) )
if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, gpItemPointerSoldier->sGridNo, gpItemPointerSoldier->bLevel, 3, TRUE ) )
{
return( FALSE );
}