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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4812,7 +4812,6 @@ BOOLEAN HandleItemPointerClick( UINT16 usMapPos )
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OBJECTTYPE TempObject;
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INT16 sGridNo;
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INT16 sDist;
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INT16 sDistVisible;
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if ( SelectedGuyInBusyAnimation( ) )
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@@ -5100,10 +5099,8 @@ BOOLEAN HandleItemPointerClick( UINT16 usMapPos )
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return( FALSE );
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}
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gpItemPointerSoldier->sGridNo, gpItemPointerSoldier->bLevel, gpItemPointerSoldier );
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// Check LOS....
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if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, gpItemPointerSoldier->sGridNo, gpItemPointerSoldier->bLevel, 3, (UINT8) sDistVisible, TRUE ) )
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if ( !SoldierTo3DLocationLineOfSightTest( pSoldier, gpItemPointerSoldier->sGridNo, gpItemPointerSoldier->bLevel, 3, TRUE ) )
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{
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return( FALSE );
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}
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