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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1006,7 +1006,6 @@ void PositionCursorForMilitiaControlBox( void )
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void HandleShadingOfLinesForMilitiaControlMenu( void )
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{
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SOLDIERTYPE *pSoldier = NULL;
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INT16 sDistVisible;
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// check if valid
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if( ( fShowMilitiaControlMenu == FALSE ) || ( ghMilitiaControlBox == - 1 ) )
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@@ -1016,10 +1015,8 @@ void HandleShadingOfLinesForMilitiaControlMenu( void )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pTMilitiaSoldier->sGridNo, pTMilitiaSoldier->bLevel, pSoldier );
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// Check LOS!
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pTMilitiaSoldier->sGridNo, pTMilitiaSoldier->bLevel, 3, (UINT8) sDistVisible, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, pTMilitiaSoldier->sGridNo, pTMilitiaSoldier->bLevel, 3, TRUE ) )
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{
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ATTACK );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_HOLD );
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