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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7070,7 +7070,6 @@ BOOLEAN CanMercInteractWithSelectedShopkeeper( SOLDIERTYPE *pSoldier )
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SOLDIERTYPE *pShopkeeper;
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INT16 sDestGridNo;
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INT8 bDestLevel;
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INT16 sDistVisible;
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UINT32 uiRange;
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@@ -7092,12 +7091,8 @@ BOOLEAN CanMercInteractWithSelectedShopkeeper( SOLDIERTYPE *pSoldier )
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{
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sDestGridNo = pShopkeeper->sGridNo;
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bDestLevel = pShopkeeper->bLevel;
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// is he close enough to see that gridno if he turns his head?
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sDestGridNo, bDestLevel, pSoldier );
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// If he has LOS...
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sDestGridNo, bDestLevel, 3, (UINT8) sDistVisible, TRUE ) )
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if ( SoldierTo3DLocationLineOfSightTest( pSoldier, sDestGridNo, bDestLevel, 3, TRUE ) )
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{
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// Get range to shopkeeper
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uiRange = GetRangeFromGridNoDiff( pSoldier->sGridNo, sDestGridNo );
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