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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3322,7 +3322,7 @@ void SetSoldierGridNo( SOLDIERTYPE *pSoldier, INT16 sNewGridNo, BOOLEAN fForceRe
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// if we SEE this particular oppponent, and he DOESN'T see us... and he COULD see us...
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if ( (pSoldier->bOppList[ cnt ] == SEEN_CURRENTLY) &&
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pEnemy->bOppList[ pSoldier->ubID ] != SEEN_CURRENTLY &&
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PythSpacesAway( pSoldier->sGridNo, pEnemy->sGridNo ) < DistanceVisible( pEnemy, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pSoldier->sGridNo, pSoldier->bLevel, pSoldier ) )
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PythSpacesAway( pSoldier->sGridNo, pEnemy->sGridNo ) < DistanceVisible( pEnemy, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pSoldier->sGridNo, pSoldier->bLevel ) )
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{
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// AGILITY (5): Soldier snuck 1 square past unaware enemy
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StatChange( pSoldier, AGILAMT, 5, FALSE );
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