Fix for 1% chance to hit target when distance is > 52

Camo and other effects are taken into account when aiming at a body part
Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AalaarDB
2007-08-21 10:21:56 +00:00
parent c01ba3f6f1
commit 3f6ff281a3
31 changed files with 361 additions and 610 deletions
+1 -1
View File
@@ -1034,7 +1034,7 @@ INT16 ClosestReachableDisturbance(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK,
bLevel = *pbNoiseLevel;
// if we are not NEAR the noise gridno...
if ( pSoldier->bLevel != bLevel || PythSpacesAway( pSoldier->sGridNo, sGridNo ) >= 6 || SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, bLevel, 0, (UINT8) MaxDistanceVisible(), FALSE ) == 0 )
if ( pSoldier->bLevel != bLevel || PythSpacesAway( pSoldier->sGridNo, sGridNo ) >= 6 || SoldierTo3DLocationLineOfSightTest( pSoldier, sGridNo, bLevel, 0, FALSE ) == 0 )
// if we are NOT there (at the noise gridno)
// if (sGridNo != pSoldier->sGridNo)
{