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Fix for 1% chance to hit target when distance is > 52
Camo and other effects are taken into account when aiming at a body part Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2469,7 +2469,8 @@ void CheckIfShotPossible(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN s
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RearrangePocket(pSoldier, HANDPOS, pBestShot->bWeaponIn, TEMPORARILY);
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}
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if ( (!suppressionFire && ( (IsScoped(pObj) && GunRange(pObj) > MaxDistanceVisible() ) || pSoldier->bOrders == SNIPER ) ) ||
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//if ( (!suppressionFire && ( (IsScoped(pObj) && GunRange(pObj) > pSoldier->MaxDistanceVisible(pBestShot->sTarget, pBestShot->bTargetLevel) ) || pSoldier->bOrders == SNIPER ) ) ||
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if ( (!suppressionFire && ( (IsScoped(pObj) && GunRange(pObj) > MaxNormalDistanceVisible() ) || pSoldier->bOrders == SNIPER ) ) ||
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(suppressionFire && IsGunAutofireCapable(pSoldier,pBestShot->bWeaponIn ) && GetMagSize(pObj) > 30 && pObj->ItemData.Gun.ubGunShotsLeft > 20 ))
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{
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// get the minimum cost to attack with this item
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