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Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna
- added/corrected some comments - removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml. - some updates to Data\Ja2_Options.INI git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2277 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -69,8 +69,8 @@
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ChanceOfEnemyAmbushes : 0- false 1 - true
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AllowReinforcements : The enemy can send reinforcement to the sector. 0- false 1 - true
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AllowReinforcementsOmerta : Can the enemy send reinforcement to Omerta. 0- false 1 - true
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PopulationLevel2 : ?
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PopulationLevel3 : ?
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PopulationLevel2 : Additional troops 2 sectors away from Meduna? 0 - false, 1 - true
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PopulationLevel3 : Additional troops 3 sectors away from Meduna? 0 - false, 1 - true
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{Weapon Cache Troops}
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@@ -86,14 +86,15 @@
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UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
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UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
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QueenAttackLosingControlOfSector : set to increase enemy attacks for lost sector. (unlimited)
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QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
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x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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AirRaidLookForDive : ? : 0 - false, 1 - true
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NumberOfTurnsPowerGenFanWillBeStoppedFor : Used only at UB.
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RadioSightings : Do the enemy all individuals call in the help through the radio ?
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RadioSightings2 : The enemy individuals call in the help through the radio. The individual of the type the administrator do they not call in the help through the radio ?
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RadioSightings : Alerted soldier calls in help through the radio.
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RadioSightings2 : All enemy individuals call in help through the radio.
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EnemyMoraleWorried : enemy morale cannot go below worried. 0 - false, 1 - true
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{CTHConstants Settings}
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@@ -210,9 +211,9 @@
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<UpdateLastDayOfPlayerActivity>1</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>-15</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>1</PopulationLevel2>
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<PopulationLevel3>1</PopulationLevel3>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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<PopulationLevel3>0</PopulationLevel3>
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<!-- Weapon Cache Troops -->
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<WeaponCacheTroops1>1</WeaponCacheTroops1>
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<WeaponCacheTroops2>1</WeaponCacheTroops2>
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@@ -276,8 +277,8 @@
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<ChanceOfEnemyAmbushes>5</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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<PopulationLevel3>1</PopulationLevel3>
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<PopulationLevel2>1</PopulationLevel2>
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<PopulationLevel3>0</PopulationLevel3>
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<!-- Weapon Cache Troops -->
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<WeaponCacheTroops1>2</WeaponCacheTroops1>
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<WeaponCacheTroops2>2</WeaponCacheTroops2>
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@@ -291,8 +292,8 @@
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>2</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<RadioSightings>0</RadioSightings>
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<RadioSightings2>0</RadioSightings2>
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<RadioSightings>1</RadioSightings>
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<RadioSightings2>1</RadioSightings2>
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<EnemyMoraleWorried>0</EnemyMoraleWorried>
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<!-- CTHConstants Settings -->
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<CthConstantsAimDifficulty>0.0</CthConstantsAimDifficulty>
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@@ -340,9 +341,9 @@
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<UpdateLastDayOfPlayerActivity>2</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>12</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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<PopulationLevel3>0</PopulationLevel3>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>1</PopulationLevel2>
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<PopulationLevel3>1</PopulationLevel3>
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<!-- Weapon Cache Troops -->
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<WeaponCacheTroops1>3</WeaponCacheTroops1>
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<WeaponCacheTroops2>3</WeaponCacheTroops2>
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@@ -406,8 +407,8 @@
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<ChanceOfEnemyAmbushes>25</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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<PopulationLevel3>0</PopulationLevel3>
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<PopulationLevel2>1</PopulationLevel2>
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<PopulationLevel3>1</PopulationLevel3>
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<!-- Weapon Cache Troops -->
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<WeaponCacheTroops1>4</WeaponCacheTroops1>
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<WeaponCacheTroops2>4</WeaponCacheTroops2>
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