Fix: - DifficultySettings.xml had incorrect data for reinforcements and extra defenses around Meduna

- added/corrected some comments
- removed ALLOW_REINFORCEMENTS from Ja2_Options.ini because this is obsolete. It is set in DifficultySettings.xml.
- some updates to Data\Ja2_Options.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2277 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2016-01-09 16:22:16 +00:00
parent d0ddb16008
commit 3f942b7f77
4 changed files with 150 additions and 99 deletions
+18 -17
View File
@@ -69,8 +69,8 @@
ChanceOfEnemyAmbushes : 0- false 1 - true
AllowReinforcements : The enemy can send reinforcement to the sector. 0- false 1 - true
AllowReinforcementsOmerta : Can the enemy send reinforcement to Omerta. 0- false 1 - true
PopulationLevel2 : ?
PopulationLevel3 : ?
PopulationLevel2 : Additional troops 2 sectors away from Meduna? 0 - false, 1 - true
PopulationLevel3 : Additional troops 3 sectors away from Meduna? 0 - false, 1 - true
{Weapon Cache Troops}
@@ -86,14 +86,15 @@
UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
QueenAttackLosingControlOfSector : set to increase enemy attacks for lost sector. (unlimited)
QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
BloodcatAmbushSectors : ? : 0 - false, 1 - true
AirRaidLookForDive : ? : 0 - false, 1 - true
NumberOfTurnsPowerGenFanWillBeStoppedFor : Used only at UB.
RadioSightings : Do the enemy all individuals call in the help through the radio ?
RadioSightings2 : The enemy individuals call in the help through the radio. The individual of the type the administrator do they not call in the help through the radio ?
RadioSightings : Alerted soldier calls in help through the radio.
RadioSightings2 : All enemy individuals call in help through the radio.
EnemyMoraleWorried : enemy morale cannot go below worried. 0 - false, 1 - true
{CTHConstants Settings}
@@ -210,9 +211,9 @@
<UpdateLastDayOfPlayerActivity>1</UpdateLastDayOfPlayerActivity>
<ChanceOfEnemyAmbushes>-15</ChanceOfEnemyAmbushes>
<AllowReinforcements>1</AllowReinforcements>
<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
<PopulationLevel2>1</PopulationLevel2>
<PopulationLevel3>1</PopulationLevel3>
<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
<PopulationLevel2>0</PopulationLevel2>
<PopulationLevel3>0</PopulationLevel3>
<!-- Weapon Cache Troops -->
<WeaponCacheTroops1>1</WeaponCacheTroops1>
<WeaponCacheTroops2>1</WeaponCacheTroops2>
@@ -276,8 +277,8 @@
<ChanceOfEnemyAmbushes>5</ChanceOfEnemyAmbushes>
<AllowReinforcements>1</AllowReinforcements>
<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
<PopulationLevel2>0</PopulationLevel2>
<PopulationLevel3>1</PopulationLevel3>
<PopulationLevel2>1</PopulationLevel2>
<PopulationLevel3>0</PopulationLevel3>
<!-- Weapon Cache Troops -->
<WeaponCacheTroops1>2</WeaponCacheTroops1>
<WeaponCacheTroops2>2</WeaponCacheTroops2>
@@ -291,8 +292,8 @@
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
<NumberOfTurnsPowerGenFanWillBeStoppedFor>2</NumberOfTurnsPowerGenFanWillBeStoppedFor>
<RadioSightings>0</RadioSightings>
<RadioSightings2>0</RadioSightings2>
<RadioSightings>1</RadioSightings>
<RadioSightings2>1</RadioSightings2>
<EnemyMoraleWorried>0</EnemyMoraleWorried>
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>0.0</CthConstantsAimDifficulty>
@@ -340,9 +341,9 @@
<UpdateLastDayOfPlayerActivity>2</UpdateLastDayOfPlayerActivity>
<ChanceOfEnemyAmbushes>12</ChanceOfEnemyAmbushes>
<AllowReinforcements>1</AllowReinforcements>
<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
<PopulationLevel2>0</PopulationLevel2>
<PopulationLevel3>0</PopulationLevel3>
<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
<PopulationLevel2>1</PopulationLevel2>
<PopulationLevel3>1</PopulationLevel3>
<!-- Weapon Cache Troops -->
<WeaponCacheTroops1>3</WeaponCacheTroops1>
<WeaponCacheTroops2>3</WeaponCacheTroops2>
@@ -406,8 +407,8 @@
<ChanceOfEnemyAmbushes>25</ChanceOfEnemyAmbushes>
<AllowReinforcements>1</AllowReinforcements>
<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
<PopulationLevel2>0</PopulationLevel2>
<PopulationLevel3>0</PopulationLevel3>
<PopulationLevel2>1</PopulationLevel2>
<PopulationLevel3>1</PopulationLevel3>
<!-- Weapon Cache Troops -->
<WeaponCacheTroops1>4</WeaponCacheTroops1>
<WeaponCacheTroops2>4</WeaponCacheTroops2>