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Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer: 0 - no bar 1 - default health bar 2 - small version of new bar 3 - large version of new bar 4 - small health bar + AP indicator 5 - large health bar + AP indicator New health bar offers you: - Suppression shock indicator (shock affects your CTH) - Optional larger version (useful for hires playing) - Cover indicator that will tell you if your cover is not perfect - Target movement tile cover indicator (hold SHIFT) - Sneaking indicator (sneaking is shown by brown border color) - AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT ) Note: cover indicators are enabled only in turnbased combat or when sneaking see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -1046,8 +1046,8 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fHideEnemyHealthText = iniReader.ReadBoolean("Tactical Interface Settings","HIDE_ENEMY_HEALTH_TEXT", FALSE);
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// Flugente: show health an fatigue bars over currently selected mercs and those we hover our mouse over
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gGameExternalOptions.fShowHealthBarsOnHead = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_HEALTHBARSOVERHEAD", TRUE);
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gGameExternalOptions.ubShowHealthBarsOnHead = iniReader.ReadInteger("Tactical Interface Settings","SHOW_HEALTHBARSOVERHEAD", 1, 0, 5);
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// WANNE: Hide the hit count when enemy gets hit
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gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
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// sevenfm: added similar option for player hit count
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