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Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer: 0 - no bar 1 - default health bar 2 - small version of new bar 3 - large version of new bar 4 - small health bar + AP indicator 5 - large health bar + AP indicator New health bar offers you: - Suppression shock indicator (shock affects your CTH) - Optional larger version (useful for hires playing) - Cover indicator that will tell you if your cover is not perfect - Target movement tile cover indicator (hold SHIFT) - Sneaking indicator (sneaking is shown by brown border color) - AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT ) Note: cover indicators are enabled only in turnbased combat or when sneaking see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1207,7 +1207,7 @@ typedef struct
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BOOLEAN fShowCamouflageFaces;
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BOOLEAN fHideEnemyHealthText;
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BOOLEAN fShowHealthBarsOnHead;
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UINT8 ubShowHealthBarsOnHead;
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UINT8 ubEnemyHitCount;
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UINT8 ubPlayerHitCount;
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