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Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer: 0 - no bar 1 - default health bar 2 - small version of new bar 3 - large version of new bar 4 - small health bar + AP indicator 5 - large health bar + AP indicator New health bar offers you: - Suppression shock indicator (shock affects your CTH) - Optional larger version (useful for hires playing) - Cover indicator that will tell you if your cover is not perfect - Target movement tile cover indicator (hold SHIFT) - Sneaking indicator (sneaking is shown by brown border color) - AP indicator (red if AP<10, dark grey if AP<MIN_APS_TO_INTERRUPT ) Note: cover indicators are enabled only in turnbased combat or when sneaking see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -523,7 +523,9 @@ void BeginMultiPurposeLocator( INT32 sGridNo, INT8 bLevel, BOOLEAN fSlideTo );
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void HandleMultiPurposeLocator( );
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void RenderTopmostMultiPurposeLocator( );
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// sevenfm: draw lines in health bar
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void DrawBar( INT32 x, INT32 y, INT32 width, INT32 height, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
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// get cover display code from cover value
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BOOLEAN CoverColorCode( INT8 cover, INT16 &color8, INT16 &color16 );
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#endif
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