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- Fixed EDB modifier weirdness(by Moa)
- Fix: overheating modifiers on attachments weren't shown correctly git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-5
@@ -13953,12 +13953,10 @@ static UINT16 OldWayOfCalculatingScopeBonus(SOLDIERTYPE *pSoldier)
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}
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// Flugente FTW 1.2
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FLOAT GetItemCooldownFactor( OBJECTTYPE * pObj )
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// Flugente
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FLOAT GetItemCooldownModificator( OBJECTTYPE * pObj )
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{
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FLOAT cooldownfactor = Item[pObj->usItem].usOverheatingCooldownFactor; // ... get item-specific cooldown factor ...
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FLOAT modificator = 1.0;
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FLOAT modificator = Item[pObj->usItem].overheatCooldownModificator;
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if ( pObj->exists() == true )
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{
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@@ -13972,6 +13970,15 @@ FLOAT GetItemCooldownFactor( OBJECTTYPE * pObj )
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}
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}
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return modificator;
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}
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FLOAT GetItemCooldownFactor( OBJECTTYPE * pObj )
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{
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FLOAT cooldownfactor = Item[pObj->usItem].usOverheatingCooldownFactor; // ... get item-specific cooldown factor ...
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FLOAT modificator = 1.0f + GetItemCooldownModificator( pObj );
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cooldownfactor *= modificator;
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return cooldownfactor;
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