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- Fixed EDB modifier weirdness(by Moa)
- Fix: overheating modifiers on attachments weren't shown correctly git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -528,10 +528,13 @@ FLOAT GetTargetZPos( SOLDIERTYPE *pShooter, INT32 sTargetGridNo );
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// Flugente: Overheating Weapons
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void GunIncreaseHeat( OBJECTTYPE *pObj, SOLDIERTYPE* pSoldier ); // adding pSoldier allows soldier-specific modification of generated heat
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FLOAT GetTemperatureModifier( OBJECTTYPE *pObj );
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FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj );
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FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/damagethreshold
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FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/jamthreshold
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FLOAT GetOverheatJamThresholdModifier( OBJECTTYPE *pObj );
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FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
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#endif
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