- Fixed EDB modifier weirdness(by Moa)

- Fix: overheating modifiers on attachments weren't shown correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6289 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-08-18 16:17:43 +00:00
parent b643ddc7f3
commit 3fc50d46a3
5 changed files with 370 additions and 187 deletions
+3
View File
@@ -528,10 +528,13 @@ FLOAT GetTargetZPos( SOLDIERTYPE *pShooter, INT32 sTargetGridNo );
// Flugente: Overheating Weapons
void GunIncreaseHeat( OBJECTTYPE *pObj, SOLDIERTYPE* pSoldier ); // adding pSoldier allows soldier-specific modification of generated heat
FLOAT GetTemperatureModifier( OBJECTTYPE *pObj );
FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj );
FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/damagethreshold
FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/jamthreshold
FLOAT GetOverheatJamThresholdModifier( OBJECTTYPE *pObj );
FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThresholdModifier( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
#endif