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GENERAL_SAVE_INFO members to SoldierID
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@@ -232,7 +232,7 @@ typedef struct
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BOOLEAN fHavePurchasedItemsFromTony;
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//The selected soldier in tactical
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UINT16 usSelectedSoldier;
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SoldierID usSelectedSoldier;
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// The x and y scroll position
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INT16 sRenderCenterX;
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@@ -313,7 +313,7 @@ typedef struct
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INT16 sCurInterfacePanel;
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UINT16 ubSMCurrentMercID;
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SoldierID ubSMCurrentMercID;
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BOOLEAN fFirstTimeInMapScreen;
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@@ -321,9 +321,9 @@ typedef struct
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BOOLEAN fDisableMapInterfaceDueToBattle;
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INT32 sBoxerGridNo[ NUM_BOXERS ];
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UINT16 ubBoxerID[ NUM_BOXERS ];
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BOOLEAN fBoxerFought[ NUM_BOXERS ];
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INT32 sBoxerGridNo[ NUM_BOXERS ];
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SoldierID ubBoxerID[ NUM_BOXERS ];
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BOOLEAN fBoxerFought[ NUM_BOXERS ];
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BOOLEAN fHelicopterDestroyed; //if the chopper is destroyed
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BOOLEAN fShowMapScreenHelpText; //If true, displays help in mapscreen
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@@ -341,8 +341,8 @@ typedef struct
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BOOLEAN ubPlayerProgressSkyriderLastCommentedOn;
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BOOLEAN gfMeanwhileTryingToStart;
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BOOLEAN gfInMeanwhile;
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BOOLEAN gfMeanwhileTryingToStart;
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BOOLEAN gfInMeanwhile;
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// list of dead guys for squads...in id values->-1 means no one home
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INT16 sDeadMercs[ NUMBER_OF_SQUADS ][ NUMBER_OF_SOLDIERS_PER_SQUAD ];
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@@ -8536,7 +8536,7 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
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// Save boxing info
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memcpy( &sGeneralInfo.sBoxerGridNo, &gsBoxerGridNo, NUM_BOXERS * sizeof( INT32 ) );
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memcpy( &sGeneralInfo.ubBoxerID, &gubBoxerID, NUM_BOXERS * sizeof( INT8 ) );
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memcpy( &sGeneralInfo.ubBoxerID, &gubBoxerID, NUM_BOXERS * sizeof( UINT16 ) );
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memcpy( &sGeneralInfo.fBoxerFought, &gfBoxerFought, NUM_BOXERS * sizeof( BOOLEAN ) );
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//Save the helicopter status
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@@ -9068,7 +9068,7 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
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if( sGeneralInfo.ubSMCurrentMercID == NOBODY)
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gpSMCurrentMerc = NULL;
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else
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gpSMCurrentMerc = &Menptr[ sGeneralInfo.ubSMCurrentMercID ];
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gpSMCurrentMerc = sGeneralInfo.ubSMCurrentMercID;
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//Set the interface panel to the team panel
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ShutdownCurrentPanel( );
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