From 402933fa5272f21c59e3478c2d5ed8bd56d4b4b2 Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 27 Feb 2014 22:22:30 +0000 Subject: [PATCH] Merged from revision: 6993 - Bugfix: Changed font for sector loadscreens from FONT12ARIAL to FONT14ARIAL to support more characters (e.g: ') git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6994 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Utils/Animated ProgressBar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Utils/Animated ProgressBar.cpp b/Utils/Animated ProgressBar.cpp index f59a085a..8668f062 100644 --- a/Utils/Animated ProgressBar.cpp +++ b/Utils/Animated ProgressBar.cpp @@ -244,7 +244,7 @@ void ResetLoadScreenHint() void ShowLoadScreenHintInLoadScreen(UINT16 bottomPosition) { - DisplayWrappedString( 0, bottomPosition, SCREEN_WIDTH, 2, FONT12ARIAL, FONT_GRAY2, zLoadScreenHint[usCurrentLoadScreenHint].szName, FONT_MCOLOR_BLACK, TRUE, CENTER_JUSTIFIED ); + DisplayWrappedString( 0, bottomPosition, SCREEN_WIDTH, 2, FONT14ARIAL, FONT_GRAY2, zLoadScreenHint[usCurrentLoadScreenHint].szName, FONT_MCOLOR_BLACK, TRUE, CENTER_JUSTIFIED ); // Next show the hint in the log (strategic / tactical) bShowLoadScreenHintInLog = TRUE;