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fixed more issues when replacing dead/pow IMP char like statistics and attributes progress not being erased, reverted old code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9062 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -119,13 +119,16 @@ BOOLEAN ShouldThisMercHaveABigBody( void );
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void CreateACharacterFromPlayerEnteredStats( void )
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void CreateACharacterFromPlayerEnteredStats( void )
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{
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{
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// Kaiden: Seems like as good a place as any to stash this function call to
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// Kaiden: Seems like as good a place as any to stash this function call to
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// ensure that these lists don't get overwritten or Nulled due to the amount
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// ensure that these lists don't get overwritten or Nulled due to the amount
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// of changes and revisions that have been made to personalities and attitudes.
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// of changes and revisions that have been made to personalities and attitudes.
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CreatePlayersPersonalitySkillsAndAttitude();
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CreatePlayersPersonalitySkillsAndAttitude();
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LaptopSaveInfo.iIMPIndex = GetFreeIMPSlot( -1 );
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LaptopSaveInfo.iIMPIndex = GetFreeIMPSlot( -1 );
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//shadooow: fixes many old values and items remaining when replacing dead/pow IMP
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gMercProfiles[LaptopSaveInfo.iIMPIndex].initialize();
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// copy over full name
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// copy over full name
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wcscpy( gMercProfiles[ LaptopSaveInfo.iIMPIndex ].zName, pFullName );
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wcscpy( gMercProfiles[ LaptopSaveInfo.iIMPIndex ].zName, pFullName );
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@@ -604,9 +604,6 @@ void GiveItemsToPC( UINT8 ubProfileId )
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pProfile = &(gMercProfiles[ubProfileId]);
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pProfile = &(gMercProfiles[ubProfileId]);
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//shadooow: fixes mess in inventory when replacing dead/pow IMP
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pProfile->clearInventory();
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// Flugente: if necessary, give us the gear we selected
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// Flugente: if necessary, give us the gear we selected
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if ( IsIMPGearUsed() )
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if ( IsIMPGearUsed() )
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{
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{
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