diff --git a/Tactical/MiniGame.h b/Tactical/MiniGame.h index 3c42d721..f54ffc83 100644 --- a/Tactical/MiniGame.h +++ b/Tactical/MiniGame.h @@ -38,4 +38,13 @@ UINT32 MiniGame_Handle_Tetris(); void MiniGame_Init_Pong( ); UINT32 MiniGame_Handle_Pong( ); + +// for now, here +UINT32 KeyPadScreenInit( void ); +UINT32 KeyPadScreenHandle( void ); +UINT32 KeyPadScreenShutdown( void ); + +void KeyPad_Init( ); +UINT32 KeyPad_Handle( ); + #endif //__MINIGAME_H \ No newline at end of file diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 8d9fbd98..d38715bf 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -8912,7 +8912,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget, else { // 50:50 to lose strength or dexterity - if (PreRandom( 3 ) < 4 ) + if ( Chance(50) ) { if (bStatLoss >= pTarget->stats.bDexterity) {