code changes:

- the amount of food points one gets for eating now depends on the current food situation
- food/drink percentage now goes from 0 to 200%, with 100% being the optimal value

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-26 00:54:22 +00:00
parent 3a133955ad
commit 40979fce1c
4 changed files with 49 additions and 33 deletions
+4 -4
View File
@@ -1989,8 +1989,8 @@ void UpdateCharRegionHelpText( void )
pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
pMapScreenStatusStrings[ 2 ], pMoraleStr,
pMapScreenStatusStrings[ 6 ], (INT32)(100*pSoldier->bDrinkLevel/FOOD_MAX), L"%",
pMapScreenStatusStrings[ 7 ], (INT32)(100*pSoldier->bFoodLevel/FOOD_MAX), L"%" );
pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%",
pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
}
else
{
@@ -1998,8 +1998,8 @@ void UpdateCharRegionHelpText( void )
pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
pMapScreenStatusStrings[ 2 ], pMoraleStr,
pMapScreenStatusStrings[ 6 ], (INT32)(100*pSoldier->bDrinkLevel/FOOD_MAX), L"%",
pMapScreenStatusStrings[ 7 ], (INT32)(100*pSoldier->bFoodLevel/FOOD_MAX), L"%" );
pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%",
pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
}
}
else