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code changes:
- the amount of food points one gets for eating now depends on the current food situation - food/drink percentage now goes from 0 to 200%, with 100% being the optimal value git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1989,8 +1989,8 @@ void UpdateCharRegionHelpText( void )
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pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr,
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pMapScreenStatusStrings[ 6 ], (INT32)(100*pSoldier->bDrinkLevel/FOOD_MAX), L"%",
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pMapScreenStatusStrings[ 7 ], (INT32)(100*pSoldier->bFoodLevel/FOOD_MAX), L"%" );
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pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%",
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pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
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}
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else
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{
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@@ -1998,8 +1998,8 @@ void UpdateCharRegionHelpText( void )
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr,
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pMapScreenStatusStrings[ 6 ], (INT32)(100*pSoldier->bDrinkLevel/FOOD_MAX), L"%",
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pMapScreenStatusStrings[ 7 ], (INT32)(100*pSoldier->bFoodLevel/FOOD_MAX), L"%" );
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pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%",
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pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
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}
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}
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else
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