From 40c5e115ed23a0da0d1e3bae26393f8be059a562 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Tue, 27 Apr 2021 05:16:55 +0000 Subject: [PATCH] Fix: variable initialization (by rftr). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8984 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Queen Command.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Strategic/Queen Command.cpp b/Strategic/Queen Command.cpp index 609993f14..b4e49cefa 100644 --- a/Strategic/Queen Command.cpp +++ b/Strategic/Queen Command.cpp @@ -610,7 +610,7 @@ BOOLEAN PrepareEnemyForSectorBattle() GROUP *pGroup; SOLDIERTYPE *pSoldier; unsigned ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps; - unsigned ubTotalAdmins, ubTotalElites, ubTotalRobots, ubTotalTroops, ubTotalTanks, ubTotalJeeps = 0; + unsigned ubTotalAdmins, ubTotalElites, ubTotalRobots, ubTotalTroops, ubTotalTanks, ubTotalJeeps; unsigned totalCountOfStationaryEnemies = 0; unsigned totalCountOfMobileEnemies = 0; int sNumSlots; @@ -743,7 +743,7 @@ BOOLEAN PrepareEnemyForSectorBattle() { //count the number of enemy placements in a map and use those SOLDIERINITNODE *curr = gSoldierInitHead; - ubTotalAdmins = ubTotalTroops = ubTotalElites = ubTotalTanks = 0; + ubTotalAdmins = ubTotalTroops = ubTotalElites = ubTotalRobots = ubTotalJeeps = ubTotalTanks = 0; while( curr ) { if( curr->pBasicPlacement->bTeam == ENEMY_TEAM ) @@ -1933,7 +1933,7 @@ void AddPossiblePendingEnemiesToBattle() ubStrategicInsertionCode = INSERTION_CODE_NORTH; } - if( ubStrategicInsertionCode < INSERTION_CODE_NORTH ||ubStrategicInsertionCode > INSERTION_CODE_WEST ) + if( ubStrategicInsertionCode < INSERTION_CODE_NORTH || ubStrategicInsertionCode > INSERTION_CODE_WEST ) ubStrategicInsertionCode = INSERTION_CODE_NORTH + Random( 4 ); AddEnemiesToBattle( 0, ubStrategicInsertionCode, ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps, FALSE );