- changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading

- fixed CTH bonus calculation for special characters in NCTH
- fixed merc swap feature. Sometimes mercs became invisible because of wrong structure problems.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-05-26 16:47:48 +00:00
parent 262b1ea128
commit 40e3e24a20
4 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -1475,7 +1475,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.uShotHeadPenalty = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_PENALTY",3,0,100);
// Modifer of damage for HEADSHOT
gGameExternalOptions.fShotHeadDivisor = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_DIVISOR",1.5,1,10);
gGameExternalOptions.fShotHeadMultiplier = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_MULTIPLIER",2,1,10);
// Penalty for fire when you don't see enemy (when you see enemy because his see militya or ather merc)
gGameExternalOptions.iPenaltyShootUnSeen = iniReader.ReadInteger("Tactical Interface Settings","SHOOT_UNSEEN_PENALTY",0,0,255);