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- changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading
- fixed CTH bonus calculation for special characters in NCTH - fixed merc swap feature. Sometimes mercs became invisible because of wrong structure problems. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1475,7 +1475,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.uShotHeadPenalty = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_PENALTY",3,0,100);
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// Modifer of damage for HEADSHOT
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gGameExternalOptions.fShotHeadDivisor = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_DIVISOR",1.5,1,10);
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gGameExternalOptions.fShotHeadMultiplier = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_MULTIPLIER",2,1,10);
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// Penalty for fire when you don't see enemy (when you see enemy because his see militya or ather merc)
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gGameExternalOptions.iPenaltyShootUnSeen = iniReader.ReadInteger("Tactical Interface Settings","SHOOT_UNSEEN_PENALTY",0,0,255);
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