- changed SHOT_HEAD_DIVISOR to SHOT_HEAD_MULTIPLIER. The old name was misleading

- fixed CTH bonus calculation for special characters in NCTH
- fixed merc swap feature. Sometimes mercs became invisible because of wrong structure problems.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-05-26 16:47:48 +00:00
parent 262b1ea128
commit 40e3e24a20
4 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -821,7 +821,7 @@ typedef struct
INT16 iChanceSayAnnoyingPhrase;
BOOLEAN bNewTacticalAIBehavior;
FLOAT uShotHeadPenalty;
FLOAT fShotHeadDivisor;
FLOAT fShotHeadMultiplier;
INT16 iPenaltyShootUnSeen;
BOOLEAN fNoStandingAnimAdjustInCombat; // Flugente: in turnbased combat, do not adjust animation after arriving at target location