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SOLDIERTYPE::CreateSoldierCommon to SoldierID
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@@ -1,7 +1,7 @@
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#ifndef __ANIMATION_CACHE_H
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#define __ANIMATION_CACHE_H
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#include "types.h"
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#include "Overhead Types.h"
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#define MAX_CACHE_SIZE 20
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//#define MIN_CACHE_SIZE 2
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@@ -19,11 +19,11 @@ typedef struct
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extern UINT32 guiCacheSize;
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BOOLEAN GetCachedAnimationSurface( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache, UINT16 usSurfaceIndex, UINT16 usCurrentAnimation );
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BOOLEAN InitAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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BOOLEAN InitAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DeleteAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DetermineOptimumAnimationCacheSize( );
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void UnLoadCachedAnimationSurfaces( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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#endif
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#endif
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