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SOLDIERTYPE::CreateSoldierCommon to SoldierID
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@@ -3468,15 +3468,15 @@ void SelectSoldier( UINT16 usSoldierID, BOOLEAN fAcknowledge, BOOLEAN fForceRese
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BOOLEAN ResetAllAnimationCache( )
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{
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UINT32 cnt;
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SOLDIERTYPE *pSoldier;
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UINT16 cnt;
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SOLDIERTYPE *pSoldier;
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// Loop through all mercs and make go
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for ( pSoldier = Menptr, cnt = 0; cnt < TOTAL_SOLDIERS; pSoldier++, cnt++ )
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{
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if ( pSoldier != NULL )
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{
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InitAnimationCache( (UINT16)cnt, &(pSoldier->AnimCache) );
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InitAnimationCache( cnt, &(pSoldier->AnimCache) );
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}
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