Fix: crash in release exe due to bad initialisation

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-16 16:25:32 +00:00
parent 5df191a263
commit 41a9c7104d
2 changed files with 11 additions and 1 deletions
+6
View File
@@ -408,6 +408,9 @@ TabBox::Display( )
void
TabBox::DestroyMouseRegions( )
{
if ( !IsInit( ) )
return;
for ( std::vector<TestPanelButtonStruct>::iterator it = mRegisteredTables.begin( ); it != mRegisteredTables.end( ); ++it )
{
if ( (*it).mMouseRegion_Defined )
@@ -671,6 +674,9 @@ TestTable::Display( )
void
TestTable::DestroyMouseRegions()
{
if ( !IsInit( ) )
return;
std::vector<ColumnDataProvider>::iterator itend = mColumnDataProviderVector.end( );
for ( std::vector<ColumnDataProvider>::iterator it = mColumnDataProviderVector.begin( ); it != itend; ++it )
{