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Fix: crash in release exe due to bad initialisation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8218 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -408,6 +408,9 @@ TabBox::Display( )
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void
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TabBox::DestroyMouseRegions( )
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{
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if ( !IsInit( ) )
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return;
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for ( std::vector<TestPanelButtonStruct>::iterator it = mRegisteredTables.begin( ); it != mRegisteredTables.end( ); ++it )
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{
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if ( (*it).mMouseRegion_Defined )
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@@ -671,6 +674,9 @@ TestTable::Display( )
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void
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TestTable::DestroyMouseRegions()
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{
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if ( !IsInit( ) )
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return;
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std::vector<ColumnDataProvider>::iterator itend = mColumnDataProviderVector.end( );
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for ( std::vector<ColumnDataProvider>::iterator it = mColumnDataProviderVector.begin( ); it != itend; ++it )
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{
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