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Add robots to enemy groups (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2585 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -3337,6 +3337,13 @@ ARMY_USES_JEEPS_IN_PATROLS = TRUE
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; Minimum progress required for jeep to appear.
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; Minimum progress required for jeep to appear.
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JEEP_MINIMUM_PROGRESS = 30
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JEEP_MINIMUM_PROGRESS = 30
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; Depending on game difficulty enemy groups created during offensives can include robots.
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ARMY_USES_ROBOTS_IN_ATTACKS = TRUE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_ROBOTS_IN_PATROLS = TRUE
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; Minimum progress required for enemy robots to appear.
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ROBOT_MINIMUM_PROGRESS = 45
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Vehicle Inventory
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; Vehicle Inventory
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -3806,6 +3813,9 @@ ASD_COST_JEEP = 20000
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; a tank, valid from 1 to 1000000
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; a tank, valid from 1 to 1000000
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ASD_COST_TANK = 50000
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ASD_COST_TANK = 50000
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; a robot, valid from 1 to 1000000
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ASD_COST_ROBOT = 25000
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Once bought, it takes time for resources to get to the country.
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; Once bought, it takes time for resources to get to the country.
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; These are the base times in minutes for the goods to arrive.
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; These are the base times in minutes for the goods to arrive.
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@@ -3820,20 +3830,25 @@ ASD_TIME_HELI = 1200
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; a jeep (armed with a MG), , valid from 1 to 60 * 48
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; a jeep (armed with a MG), , valid from 1 to 60 * 48
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ASD_TIME_JEEP = 720
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ASD_TIME_JEEP = 720
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; a tank, , valid from 1 to 60 * 48
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; a tank, valid from 1 to 60 * 48
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ASD_TIME_TANK = 1440
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ASD_TIME_TANK = 1440
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; a robot, valid from 1 to 60 * 48
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ASD_TIME_ROBOT = 720
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_ROBOTS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them
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; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_FUEL_REQUIRED_TANK = 100
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ASD_FUEL_REQUIRED_TANK = 100
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ASD_FUEL_REQUIRED_JEEP = 20
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ASD_FUEL_REQUIRED_JEEP = 20
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ASD_FUEL_REQUIRED_ROBOT = 0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -3313,6 +3313,13 @@ ARMY_USES_JEEPS_IN_PATROLS = FALSE
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; Minimum progress required for jeep to appear.
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; Minimum progress required for jeep to appear.
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JEEP_MINIMUM_PROGRESS = 30
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JEEP_MINIMUM_PROGRESS = 30
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; Depending on game difficulty enemy groups created during offensives can include robots.
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ARMY_USES_ROBOTS_IN_ATTACKS = FALSE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_ROBOTS_IN_PATROLS = FALSE
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; Minimum progress required for enemy robots to appear.
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ROBOT_MINIMUM_PROGRESS = 45
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Vehicle Inventory
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; Vehicle Inventory
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -3778,6 +3785,9 @@ ASD_COST_JEEP = 20000
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; a tank, valid from 1 to 1000000
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; a tank, valid from 1 to 1000000
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ASD_COST_TANK = 50000
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ASD_COST_TANK = 50000
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; a robot, valid from 1 to 1000000
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ASD_COST_ROBOT = 25000
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Once bought, it takes time for resources to get to the country.
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; Once bought, it takes time for resources to get to the country.
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; These are the base times in minutes for the goods to arrive.
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; These are the base times in minutes for the goods to arrive.
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@@ -3795,17 +3805,22 @@ ASD_TIME_JEEP = 720
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; a tank, , valid from 1 to 60 * 48
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; a tank, , valid from 1 to 60 * 48
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ASD_TIME_TANK = 1440
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ASD_TIME_TANK = 1440
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; a robot, valid from 1 to 60 * 48
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ASD_TIME_ROBOT = 720
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_ROBOTS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them
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; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_FUEL_REQUIRED_TANK = 100
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ASD_FUEL_REQUIRED_TANK = 100
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ASD_FUEL_REQUIRED_JEEP = 20
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ASD_FUEL_REQUIRED_JEEP = 20
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ASD_FUEL_REQUIRED_ROBOT = 0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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