- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.

- externalised texts for cleaning, food, corpse handling and covert ops
- tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up.
- corpses spawned from items will behave according to the zombie spawn rules
- fixed a few glitches with the covert ops trait
- fixed a bug that gave the 'mounted' bonus on a roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-02 20:38:17 +00:00
parent da441439ac
commit 41bc80dc3c
25 changed files with 1028 additions and 170 deletions
+1 -1
View File
@@ -3073,7 +3073,7 @@ void recievePLANTEXPLOSIVE (RPCParameters *rpcParameters)
(*pObj)[0]->data.misc.bDelay = exp->bDelayFreq;
(*pObj)[0]->data.ubDirection = DIRECTION_IRRELEVANT;
(*pObj)[0]->data.ubWireNetworkFlag = ENEMY_NET_1_LVL_1;
(*pObj)[0]->data.ubWireNetworkFlag = (TRIPWIRE_NETWORK_OWNER_ENEMY|TRIPWIRE_NETWORK_NET_1|TRIPWIRE_NETWORK_LVL_1);
(*pObj)[0]->data.bDefuseFrequency = 0;
// save old clients WorldID if we can