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synced 2026-08-05 14:00:23 +02:00
- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+29
-25
@@ -1129,15 +1129,19 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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// determine this tripwire's flag
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UINT32 ubWireNetworkFlag = (*pObj)[0]->data.ubWireNetworkFlag;
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// correct network?
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if ( (ubWireNetworkFlag & ( PLAYER_NET_1_LVL_1 | PLAYER_NET_1_LVL_2 | PLAYER_NET_1_LVL_3 | PLAYER_NET_1_LVL_4 ) ) != 0 )
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bMines = MINES_NET_1;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_2_LVL_1 | PLAYER_NET_2_LVL_2 | PLAYER_NET_2_LVL_3 | PLAYER_NET_2_LVL_4 ) ) != 0 )
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bMines = MINES_NET_2;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_3_LVL_1 | PLAYER_NET_3_LVL_2 | PLAYER_NET_3_LVL_3 | PLAYER_NET_3_LVL_4 ) ) != 0 )
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bMines = MINES_NET_3;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_4_LVL_1 | PLAYER_NET_4_LVL_2 | PLAYER_NET_4_LVL_3 | PLAYER_NET_4_LVL_4 ) ) != 0 )
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bMines = MINES_NET_4;
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// only if its one of our networks
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if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_OWNER_PLAYER ) != 0 )
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{
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// correct network?
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if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_1 ) != 0 )
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bMines = MINES_NET_1;
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else if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_2 ) != 0 )
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bMines = MINES_NET_2;
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else if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_3 ) != 0 )
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bMines = MINES_NET_3;
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else if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_4 ) != 0 )
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bMines = MINES_NET_4;
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}
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}
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}
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break;
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@@ -1151,15 +1155,15 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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UINT32 ubWireNetworkFlag = (*pObj)[0]->data.ubWireNetworkFlag;
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// correct network?
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if ( (ubWireNetworkFlag & ( PLAYER_NET_1_LVL_1 | PLAYER_NET_1_LVL_2 | PLAYER_NET_1_LVL_3 | PLAYER_NET_1_LVL_4 ) ) != 0 )
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if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_OWNER_PLAYER ) != 0 && (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_1 ) != 0 )
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{
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bMines = MINES_LVL_1;
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if ( (ubWireNetworkFlag & ( PLAYER_NET_1_LVL_2 ) ) != 0 )
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if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_2 ) ) != 0 )
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bMines = MINES_LVL_2;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_1_LVL_3 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_3 ) ) != 0 )
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bMines = MINES_LVL_3;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_1_LVL_4 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_4 ) ) != 0 )
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bMines = MINES_LVL_4;
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}
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}
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@@ -1175,15 +1179,15 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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UINT32 ubWireNetworkFlag = (*pObj)[0]->data.ubWireNetworkFlag;
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// correct network?
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if ( (ubWireNetworkFlag & ( PLAYER_NET_2_LVL_1 | PLAYER_NET_2_LVL_2 | PLAYER_NET_2_LVL_3 | PLAYER_NET_2_LVL_4 ) ) != 0 )
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if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_OWNER_PLAYER ) != 0 && (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_2 ) != 0 )
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{
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bMines = MINES_LVL_1;
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if ( (ubWireNetworkFlag & ( PLAYER_NET_2_LVL_2 ) ) != 0 )
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if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_2 ) ) != 0 )
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bMines = MINES_LVL_2;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_2_LVL_3 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_3 ) ) != 0 )
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bMines = MINES_LVL_3;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_2_LVL_4 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_4 ) ) != 0 )
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bMines = MINES_LVL_4;
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}
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}
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@@ -1199,15 +1203,15 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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UINT32 ubWireNetworkFlag = (*pObj)[0]->data.ubWireNetworkFlag;
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// correct network?
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if ( (ubWireNetworkFlag & ( PLAYER_NET_3_LVL_1 | PLAYER_NET_3_LVL_2 | PLAYER_NET_3_LVL_3 | PLAYER_NET_3_LVL_4 ) ) != 0 )
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if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_OWNER_PLAYER ) != 0 && (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_3 ) != 0 )
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{
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bMines = MINES_LVL_1;
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if ( (ubWireNetworkFlag & ( PLAYER_NET_3_LVL_2 ) ) != 0 )
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if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_2 ) ) != 0 )
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bMines = MINES_LVL_2;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_3_LVL_3 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_3 ) ) != 0 )
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bMines = MINES_LVL_3;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_3_LVL_4 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_4 ) ) != 0 )
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bMines = MINES_LVL_4;
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}
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}
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@@ -1223,15 +1227,15 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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UINT32 ubWireNetworkFlag = (*pObj)[0]->data.ubWireNetworkFlag;
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// correct network?
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if ( (ubWireNetworkFlag & ( PLAYER_NET_4_LVL_1 | PLAYER_NET_4_LVL_2 | PLAYER_NET_4_LVL_3 | PLAYER_NET_4_LVL_4 ) ) != 0 )
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if ( (ubWireNetworkFlag & TRIPWIRE_NETWORK_OWNER_PLAYER ) != 0 && (ubWireNetworkFlag & TRIPWIRE_NETWORK_NET_4 ) != 0 )
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{
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bMines = MINES_LVL_1;
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if ( (ubWireNetworkFlag & ( PLAYER_NET_4_LVL_2 ) ) != 0 )
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if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_2 ) ) != 0 )
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bMines = MINES_LVL_2;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_4_LVL_3 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_3 ) ) != 0 )
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bMines = MINES_LVL_3;
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else if ( (ubWireNetworkFlag & ( PLAYER_NET_4_LVL_4 ) ) != 0 )
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else if ( (ubWireNetworkFlag & ( TRIPWIRE_NETWORK_LVL_4 ) ) != 0 )
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bMines = MINES_LVL_4;
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}
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}
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