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- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1317,7 +1317,7 @@ OBJECTTYPE& OBJECTTYPE::operator=(const OLD_OBJECTTYPE_101& src)
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(*this)[0]->data.misc.bActionValue = src.ugYucky.bActionValue;
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(*this)[0]->data.misc.ubTolerance = src.ugYucky.ubTolerance; // includes ubLocationID
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(*this)[0]->data.ubDirection = DIRECTION_IRRELEVANT;
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(*this)[0]->data.ubWireNetworkFlag = ENEMY_NET_1_LVL_1;
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(*this)[0]->data.ubWireNetworkFlag = (TRIPWIRE_NETWORK_OWNER_ENEMY|TRIPWIRE_NETWORK_NET_1|TRIPWIRE_NETWORK_LVL_1);
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(*this)[0]->data.bDefuseFrequency = 0;
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break;
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default:
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