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- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+24
-4
@@ -7843,12 +7843,32 @@ BOOLEAN ArmBomb( OBJECTTYPE * pObj, INT8 bSetting )
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UINT32 ubWireNetworkFlag = 0;
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if ( Item[pObj->usItem].tripwire == 1 && bSetting > 0 && bSetting < 17 ) // checks for safety
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{
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// we are placing it, so it's ours
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_OWNER_PLAYER;
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// the bSetting consists of the network number + 4 * (network hierarchy - 1)
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INT8 netnr = bSetting % 4;
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INT8 hierarchytimesfour = bSetting - netnr;
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// account for placement by the enemy
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INT8 editoradj = 16;
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//if ( editor ) editoradj = 0; or something like that
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ubWireNetworkFlag = 1 << (editoradj - 1 + bSetting);
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if ( 1 == netnr )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_NET_1;
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else if ( 2 == netnr )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_NET_2;
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else if ( 3 == netnr )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_NET_3;
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else
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_NET_4;
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if ( 0 == hierarchytimesfour )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_1;
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else if ( 1 == hierarchytimesfour )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_2;
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else if ( 2 == hierarchytimesfour )
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_3;
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else
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ubWireNetworkFlag |= TRIPWIRE_NETWORK_LVL_4;
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// TOOD: once tripwire can be placed in the editor, this has to be altered
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}
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if (fDefuse) // TODO: doesn't work this way if both a detonator and a remote defuse is attached...
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